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Reviews for "Danger Dungeon"

Really Fun

Definitely fun, solid gameplay. Only thing is that you've got the zaniness knob set at 6 when it should be at 11. Wacky behaviors from monsters and companions, different types of companions (punk rocker that's scared of skeletons, valley girl with bloodlust that just runs around attacking monsters, etc.) to go along with the pretty funny text could definitely help. But everything here is really solid, and it has some character too, just saying you could dial it up a bit.

FightClub69 responds:

Thanks for your comments! I understand your viewpoint, but I've also had a bunch of comments saying it's already TOO zany. Treading the middle ground is a tricky business!

This is much better than i expected

I absolutely love this game. I felt myself getting so attached to my friends trying to keep all of them alive... until they started opening doors. There have been a few times so far I almost died because one of my friends said "I CAN OPEN DOORS!" and opens a door and runs inside just to be chased out by a horde of monsters.

FightClub69 responds:

Thanks for the review! Tip: your friends will only unlock a door if they are the person who collected the key for it. If you grab all the keys, they won't ever do that. (An early version of the game kept track of the keys and only the person who had it could unlock a door - but it got too complicated so I got rid of that code, this must be a side-effect that was left over).

I rather enjoyed the game

The level of customization and art was very good, and as far as I can tell everything works. However, whenever you do something, you get this barrage of text popping up in the middle of the screen. I could not continue to play because of this. People can play this game without that. Is there anyway of turning that off?

FightClub69 responds:

The popup text is only the most important instructions (apart from a tiny bit at the beginning) and it drops off to 2 or 3 messages by level 2 and then is extremely rare (maybe 1 per level) afterwards.
I tried a few different approaches to tutorial instructions but they either scared players away (popup dialogs with detailed instructions) or didn't get read (a little window that slides in from the side with a brief message on it) by the testers. This (fairly ugly) solution was the best compromise I could think of!
Honestly, stick with it through level 2 and you'll hardly see those messages for the rest of the game!

gold

What is the point of gold?

FightClub69 responds:

It determines your score. Plus you get an upgrade point for every $2500 you save.

Wow....

Overall it was great but as some people have said the random generated levels are hard but i tried again and won. I'd love to see a second but maybe a story rp instead of a dungeon rpg with this because this is a great game with only a few bugs