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Reviews for "Town of Fears"

Whoa!!!!!!!!!!!!!

Now this is quite the interesting game!!!!!!!!!!!!!!!!

Good game

This was a fun game to play, but I admit I do have a few problems with it. First of all, it needed background music, especially if you wanted to promote a scary atmosphere. The constant sound effects that were in its place got really annoying. Secondly, the story was rather short and that kinda made a waste of the Attribute Points considering how little of them you got. The characters should've at least had a level playing field with them. At the same time, their passive skills should've also been available from the start. It made you waste your points to get them. A bit of a free roaming feature would also have been nice in case you felt you needed to grind or something. It just sorta pushed you along most of the way and the choices were rather lacking and more or less decided if you were gonna fight extra enemies or not. Third, all characters should have a way to heal up in combat and/ or the field so it doesn't feel like an endurance round. It made harder modes especially difficult being unable to heal most of the time. Fourth, the hit areas was a good idea and all, but they should be set on the power bar instead of being placed randomly. That way it's less of a gamble doing good damage and you can make an effort to improve. Sometimes they were so close together that I missed because the needle was faster than my finger. And finally, it was more of a dark fantasy than a horror, especially with the Ancient Fear thing. It just lacked the horror atmosphere, especially because the monsters were even noted not to kill or attack innocent people, which defeats the point of it. In a horror, you have to feel like your life is on the line. But despite not accomplishing what it was meant to, it's still a great game and I hope to see more in the form of perhaps an improvement or a sequel.

The grammar also was a little messed, but I don't fault people for that unless it's really, really, REALLY bad. I understand english isn't everyone's first language.

PS: About Last Flake, the name sounds a little weird, though I assume you were going for a tribal name. However, in that case, you probably should've instead used a name in a tribal language rather than what it's supposed to mean. It would just be more effective.

Am enjoyable game, but hardly horrific.

The game was fun, but it definitely had its shortcomings.

The biggest fault with it would have to be the atmosphere - not once did i find this game remotely scary, and for a "horror" game, that's a pretty big failure. Things like 3 - 5 second loops playing over and over, constantly recycled enemies and lack of a death penalty make the game feel incredibly safe. I felt more like i was playing a strategy game - issuing orders from my impenetrable bunker, impervious to any immediate danger.
The game just felt very "safe" in general.

Another thing that ruins the atmosphere is how the combat is handled. In a standard horror scenario, the player needs to feel helpless, somehow - be it because there are simply too many enemies to be able to overcome, or they are far too powerful for you to be able to fight. Either way, direct confrontation is treated as a last resort. Here, it's (literally) the very first thing you do, and once you beat the enemy, that's it - move on to the next one.
The characters seem more like pest exterminators than victims in an overwhelming situation.

The final issue i had with the game is balance. Certain characters are ridiculously overpowered, making the game a cinch, while the rest are varying levels of pathetic. I've noticed a lot of people saying the final boss was too hard, but honestly, i had no problems. I essentially beat him with Jake and the Werewolf girl alone. By the time they were both defeated, a single shot from Angela was enough to kill it. I could have even soloed it with either one, had i actually managed to get good shots. But this just brings me back to the issue of balance. Those two are easily the majority of your strength in the game, the other characters have no hope of keeping up. This all stems from a handful of broken abilities - for Jake, max Tortoise style ASAP, with a few points in Serpent to keep you at full HP. Tiger strike will become your basic attack since you can use it every second turn. Eagle eye is worthless, don't waste your points. For the werewolf girl, Toggle between Regeneration and Bite, focusing more on Regen. Fury is good for dishing out tons of damage in a short amount of time, but because it drains your health on each hit, it becomes suicidal against stronger opponents (who do more damage when you're injured). Only put in a few points and either use it sparingly, or intentionally miss a few times to keep your health at a good level. Her final ability only helps you hit more often, so you're better off just practicing the timing than hobbling yourself in another area.

If you set them up like that, the other characters are pathetic by comparison. The game will be easy, as long as you get decent hits.

Overall, this game just feels a little too rushed. All of its faults could be fixed by spending slightly longer in testing and development. I hope you'll take your time with the sequel, and make it into the game this should have been.

ugh

im liking the game but just began it and it wont do anything when i click the continue button after i defeat a monster quite unfortunate

nice :)
it would be much better with soundtrack!