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Reviews for "Colony Defenders TD"

Thats a lot of hot key groups...

This was my first response, then I played the game, hoping it was something like the games alien invasion and alien invasion two on andkon, then I found out is was a tower defense game. Tower defense games are cool, but a little bit over done. Every one does it so the concept was kind of boring. plus when you see infantry and dudes with guns, you usually don't think tower defense... Any ways it was overall something I've seen a million times and would be better if it was different.

Flawed

This game had so much to get an 8 or more, but it is simply too unpolished to get anywhere.
I'll begin on what actually was done right: one of the few well-executed voice actings on a flash game I can remember of and nicely crafted graphics, very similar to the ones found on early 2000's isometric RTSes.

Pretty much everything else looks unfinished or at least poor when faced with the current standards on TDs.
First the interface, it is a mess:
- Sometimes you'd want to put a unit somewhere and the bunker tab would block out the adjacent spots where you wanted to put an other unit on, so you have to double click to close the tab. If an unit's avatar happens to be right on the mentioned spot, it got even worse.
- Nice, we've got hotkeys to place units. But then you'd have to upgrade 10+ bunkers with 4 units each, 5+, one by one, dealing with the sloppy interface each time.
- There's little information being shown. But I'll go into detail next.

Now gameplaywise:
- Okay. Next wave is 2 grey small cars and 3 big green tanks. What does that mean? Is one of them more vulnerable to some kind of weapon? Or slower? I don't see any of that happening. It's all about the cars' HP, I suppose.
- Same as above, but applied to my own units. Do artillery/grenadiers do splash damage? Do missiles or lasers penetrate more in heavy-armoured targets? Will homing missiles be more accurate than standard weapons? The interface won't tell, but experience shows me it all falls down to those three upgradeable attributes each unit has. That ruins strategic value.
- You can have 4 units per bunker and each level has easily 10+ bunker spots. Again, where's the strategic value? Your basic (i.e. barracks, factory...) strutctures won't even occupy slots. You can just spam your way through the game.
- Again. The lack of profile progression, diversified upgrades, tech trees, passives or whatever makes the game quite poor strategywise. The only trace of something like that in this game is the mining facility. But as pointed out on another review, it was poorly implemented, since it rewards the player for sitting and wathching instead of stacking waves and striving to survive.

liked it, but....****spoilers**** you're warned...

it doesnt seem like the more expensive units yield better results.... After having a bit of difficulty in the later levels, on a whim, I tried just filling everywhere with the basic trooper unit, and then upgrading them one by one.... and I took no damage to my base..... so with the costly upgraded units and the higher cost to upgrade them, there's not much point if they dont work as well as the basic troops.... unless the game is supposed to contain a "greater message" about military power in the real world.. :-p

Really enjoyed it

Top notch graphics and voice acting.

As others have stated, there needs to be more upgrades for buildings. For the mining especially. I hit next wave asap and it seemed like the the mining sped up a bit but was hard to tell.

I didn't even use the troops or air strikes. Just maxed out a variety of the top tower weapons for each level. It got a little boring after 7 levels or so.

Thanks for the game, you have some talent for sure.

I like!

It is a bit different than many TD games, but could use some more to it. I haven't completed the whole game but from what I see so far you cannot upgrade your miner, clicking next wave doesn't seem to pose any advantage since waiting allows your miner to get more money, and you don't carry money over from previous level so it makes it seem like as long as you survive its fine. Also as others have said maybe more selection of weapon types.