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Reviews for "Guild Dungeons"

Great.

This can go far. Very far. All it needs are a few tweaks. Like lowering costs on some things, saving, and some other stuff. But I love it already, a newer version would be much appreciated.

...no.

I'm sorry mate but, no.

This game is a click-fest. I realized that I could make as many mills as I wanted = infinite lumber. 1 lumber = 1 gold , thus infinite gold. BUT the trade screen was... frustrating at least. Really, why did i have to keep clicking the button and trade things one by one? Why couldn't there be a simple thing when you specify the amount of the commodity you want to trade?

So I was trading cheese/lumber for gold ... -> which I traded for silver -> which would then trade to stone/iron. and that would take hours. Sorry this is not fun at all.

The upgrade system also is a page with check boxes. No Images of things that would help us "feel" the game, just check boxes with text.

I'm not sure of the underlying battle mechanics, since there was ...just a bar progressing, and then *pouf*!!! succeed/fail results.

There is no "game" here, there is no "fun". What fun is there to be had when you have an exploding economy not hindered by anything, there are no actual fights that require user input, and all the other menus are arbitrary click-fests.

I'm sorry to be so harsh mate, but this is not a fun game, this is an over-glorified calculator. Try a simple platformer next time (i.e. something with actual graphics and collision detection). That is going to be very good for learning game programming.

Wish you the best in your future efforts.

hhhhhhhhhmmmmmmmmm

how do you save?

A good game, but tedious.

This is a good game, and undoubtedly slow. The gameplay itself is good, despite doing nothing but clicking to raise your army and resources. I had to play this game in three or four sittings before finishing it off. I had fun, a lot, but some tedious work as well!

Let's begin with the bad, and as previous reviews have stated, the trade is far too slow. My XP was in the 1.3 million range by end game, and that meant my money and other materials were also in the millions. Trading off one material when I had close to a million of it wasn't efficient enough for me. This wasn't all too bad for the most part considering my resources were plenty. Though, after buying so many units, I had ran out of gold! This meant I either had to sit down for several hours trading in 1 lumber, or sell some of my cheese off for 5 gold a piece. Either way, I was sitting there for a while. I eventually just gave up, pulled out an auto-clicker and set it to the thousands, then got off the computer and did other stuff until the clicker finished. This was about as fast as myself holding down left click honestly, this is because the game actually accumulates lag overtime. It went unnoticed for me until it came to purchasing units, buildings, or trading, which often continued to keep buying even after I stopped clicking. There is also the unbalanced trade system. I know this has been mention as many times as the slow trading has.

However seen, the balancing doesn't look as if it had a huge time of planning put into the statistics of it. Take for instance the gems and shrooms. The gems buy for 500 and the shrooms buy for 750. They sell for 200 and 55 respectively. A clear balancing issue. Though this was only a minor defect in the game. It could be easily changed in future sequels without trouble, I'm sure of it.

The last dungeon was a tough one, but understandable as to why. However, this game only saves your experience, which gives you the number of experience back in gold, silver, iron, stone, and lumber the next time you play the game. This makes beating that last dungeon hard, because you'll need thousands of people to successfully raid it, and since I'm sure not everyone has nothing to do for many hours of the day, they will certainly be forced to leave the computer before completing it. The game should have ended far earlier than it does, this isn't because I wanted it to. In fact, I wish it had many more dungeons to raid! But alas, it still took a large potion of time to complete and is likely not to appeal to anyone who has a lot of work to do.

Though this is a minor complaint and my personal opinion; I was disappointed to find that no unit reached maximum stats possible.

Now onto the good! This game has many good points, enough so I was forced to complete it to the very last dungeon available. Let's begin with how you own resources! Sure, some of the resources take forever or are far too expensive to get at the start of the game (Part of the balancing issue mentioned.), but you can still watch your wealth grow. You build lumber mills and hovels which appear in your city picture. Along with the running villagers that walk around in it (A nice touch to add life.). The more population you have the more money you get, though you'll likely not receive more than 50,000+ gold per tax income unless you have more than 50k Peasants. Still, taxes happen fairly frequently so I doubt 50,000 will be needed unless you want an army of knights or higher tier units.
The units of the game are nice as well, the artwork of them is good, and some are expensive to raise an army. The heroes are also nicely drawn, well mostly just the ones toward the right. The options to choose are great! I loved being able to choose from many types of heroes and units alike.

[SPOILER] A tip as to how many units I had before finishing the last place was;
20,575 Conscripts, 5,050 Boggin Rogues, 5,000 Warriors, 1,300 Masters, 500 Thieves, 4,500 Gladiators, 15 Cultists, 1,100 Thumpers, 2,250 Maulers, 500 Destroyers, 415 Gnomes, 15 Mages, and 825 Knights.

Hope to see a sequel!

Awesome foundation to a game

It was enthralling, I like all your descriptions and the town map and such.

My major problem was with the balance of resources and the income.

For example... you could buy a lumber yard for 500 silver, there was no limit to the amount of lumber yards you could have - you could sell 1 lumber for 1 gold and you could buy like 100 silver with 1 gold... essentially you end up generating an infinite amount of resources in a small time - the only limit is how long you are willing to sit with your finger on the 'buy' button.

Basically you need to think about the whole mechanics of the market place and how much buildings and troops cost again.