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Reviews for "Earth Vs Aliens"

very nice

i liked the game overall, but i think i found a bug

i was doing the first 'survival' mission, area 51 i think, and around wave 4, i ran into an invincible enemy. i sat there blastimg him with everything i had for a good 20 to 30 minutes, and he just refused to die. and it seemed like his shields regenerated completely every time he left the screen

its a good game otherwise, with catchy music

would be a lot better if we could keep our weapon upgrades between levels, but that might make it too easy

RoughSeaGames responds:

Doctrine-Dark, thanks for posting this bug, I will look into this.
Keeping the upgrades would make it too easy as you said, but I agree that the game would feel much better with permanent improvements. Unfortunately this cannot be changed anymore. If there is going to be a second part, I would definitely change it :).

Nice Retro Game

I think you totally did a good job on the graphics, havent played a good retro game in a few years, only with alot of games on nregrounds nowadays, your makin it a little 2 hard so thats why i give you an 8. Keep going, great flash.

Meh

From the title, I would have thought the humans were invading on aliens. This game is just a duplicate of 1000 similar ones, and there is nothing special about this in the least.

RoughSeaGames responds:

Could you please link similar/duplicate game on NG? I haven't found a single game which plays and looks like Earth Vs Aliens.

Decent but could be better

I really enjoy these kinds of games, and you did a great job with this.

However, I think this game is difficult for the wrong reason. My problem (e.g., in Area 52 stage) is that the weapons are so weak that its nearly impossible to kill the mobs. The difficulty then comes from an inability to hurt enemies rather than a skill difficulty. In the end, I gave up due to the boredom of trying to kill the mobs with the peashooter that was available. Stages also took far too long because of this issue.

Good Concept, But Balance...

I really liked the genre-blending concept, but I found the game design wasn't all I'd hoped for.

The Good:
1. The music's great.
2. The graphics, if cliched, were nicely differentiated and helped identify characters.
3. The enemy characters had great variation of their behaviors.
4. Each level had a fairly distinct feel.

Things that could be better:
1. It appears item drops are random, which is problematical, because of 2.
2. There are only 3 item drop levels, but you can get the same thing multiple times.
3. The standard shots are too weak to be useful most of the time. It's only when it's at 4X that it's finally useful vs. the rockets, because of damage differential vs. screen area covered. I'd double their damage at least.
4. Enemy character health ramping is such that either you have the right weapons on drops, or you can't get a gold score. This makes it feel potluck, and nobody likes having a game of skill go sour merely due to a RNG.
5. There's no progression; it's really irritating to spend so much time having to collect all this stuff, then have to do it all over again on the next level, and so on. It starts to feel like a grind after awhile.

Basically, the game is "old skool", but I feel it didn't really work as intended. Old skool game art is fine, if cliched at this point in time; old skool game design reminiscent of quarter-stealing arcade games is much less welcome- there's a reason why games use upgrade mechanics and persistence these days, and it's not because gamers are lazy or don't want to be challenged, it's because people like persistence and progress, and don't care for pointless grinding. In the end, when I got past South America and didn't feel like playing any more, I felt like I was playing a MAME ROM with unlimited quarters.

That this was intended doesn't necessarily mean it was a good idea in the first place. At the very least, re-examine the drop system and the relative balance of the weapons- when one of the two guns in a shooter is basically worthless until it's upgraded significantly... something might be fundamentally wrong with the balance.