ehh....
it was alright. I loved the idea and concept of it. Very surreal and slightly creepy in a spectacular way. But again, trying to bring back the good ol' classic "awkward angles" seen in many classic PS1 games such as the final fantasy series and Resident Evil series, is a great idea, the only thing they DIDN'T have, were impossible ledges in which you had to traverse while relying on crazy angles to guide you visually. Good idea, good concept, but the execution was slightly off... I commend you for your great efforts and concept though. Perhaps you could have less "ledge" oriented levels? Those killed me the most. I didn't have so much trouble with anything else (the spike level was pretty hard too). Putting in real enemies, like in Silent Hill or Resident Evil could be a great idea. Again, don't know wut ur aiming for cuz I cudn't finish (died too many times at the ledge maze with the traveling airborne mace ball). But something less "ledgy" would work, unless you can give her the function of being able to pull herself up or fall if you don't tap SPACE when hanging from the ledge. Shrug.