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Maybe it's just me, but the game-play seems a bit too slow. The first level in campaign wasn't really difficult, but...:
Units killed 334
Units lost 848
I attacked with all my troops, but it took me surely more than an hour altogether to beat level 1. Did anyone else have this issue?
I love the game so far, but as was suggested - you could implement status effects. It'd be great if you could add a kind of skill tree for the hero. You could choose only one branch of skills, which would include active and passive skills. There are tons of possibilities for skills - cause damage over time, higher defence for troops, extra speed.
I'd say it's a good base for a quality game. Thanks a bunch. :]