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Reviews for "UDE"

Review are important..

I like the game and its pretty good but lacks balance. Additionally your response to the review esp Prometheus was kinda "Petty". I think people taking their time to post critical reviews do care about the game (not to mention you have a healthy amount of DETAILED reviews).

episodeent responds:

That was not a good review. I know, that making controlling each unit, showing buildings player constructs, more maps and landscapes would be great improvements. But I also know, that I cannot make such game alone. I spent 14 month, making this game.

Great concept, mediocre execution

I agree pretty much with Prometheus720, especially concerning the hero upgrades. I played the Tridalian campaign, but after the fourth stage or so gave up on it. The unit balancing is not particularly good, as those damn Spyguns are really better than anything the Tridalians can produce by level 4. Constant teleporting makes them far more mobile and dangerous than the Hoppers, which seem to be their equivalent. Of course, there are some people complaining about the inverse (Tridalian overpowered, plz nerf in favour of Idatu), so it would be splendid for you to look into the balancing issues.

Add that all the Idatu units are capable of air/ground attacks (or at least ground attacks for CAS), whilst the Tridalian 'Calm' unit is only a mediocre air-to-air fighter, and you have some dire imbalances.

As for the hero unit, it started out like a good idea, and that concept appealed to me. I like strategy games in which you can actually lead your army into battle, as opposed to micromanaging them like a group of mindless drones. However, as many people have mentioned, the hero's weapons start out with terrible damage, and improve very little with constant upgrades. The rocket launcher is honestly the most pathetic missile launcher I have seen in any game-- terrible damage, and an uncontrollable seeking function ensures it will target anything but the enemy you want to hit. The AOE weapon (Hadron Cannon, if i recall correctly) is a bit better, but the railgun might as well be a spotting rifle for another weapon with its piss-poor damage and range.

I would kindly suggest that you consider either increasing the damage of some of the hero unit's weapons (and give them a long cooldown/reload), or, better yet, keep or the damage but have them inflict nasty status effects on the enemy (e.g. EMP disabling weapons, slowed movement, etc.), perhaps with a percentage-based chance that could be improved with upgrades in a manner to how the damage is currently augmented.

What was good about this game: the ability to give orders to your units. This could have been better if you could select which units to obey which orders. A 'Hold Position' order apparently applies to just-spawned units as well as those close to the enemy base.

I gave you 5/10 not only due to these flaws (which would not merit lower than a 7/10), but due to your reaction to people politely pointing them out. Making improvements like those many have suggested doesn't take 'years of testing or balancing and a million dollars' (to quote your exact words). Nor did anyone ask for 'more than 100 heroes' or '3d graphics'. (The graphics are splendid as they currently are.)

An attitude like that makes many people reluctant to 'support' your game or even care about any sequel you may produce. But if you do deign to improve upon this, I hope you may take some of the repeated suggestions into account.

episodeent responds:

Thank you for your ''support''. It really ''gives'' me enthusiasm to spent one or two years more working on a sequel

I agree with most of the reviews...

This game needs structures that can be attacked by the opposing team. It also needs to be balance more in the Idatu's favor. However, I didn't notice anyone mentioning my problem. I felt the hero upgrades were kind of lame. They took oodles of EXP to upgrade, and for what? A fraction of a damage point? 5 extra hp? That isn't really worth it. The other thing that would make the game more interesting is obstacles and terrain. There should be some sort of tactical advantage that doesn't involve playing rock paper scissors with the other team. If it's an RTS, then it should have strategy in it. The game shouldn't be based on whether your hero can hold off the enemy long enough to build an army and rush. That's just a shooter. No, I don't really think this game has as much potential as you believe. Many of the things that seemed key to your game are the actual problems, so basically you should salvage names and units and art and things like that, and scrap the gameplay and start anew.

episodeent responds:

It also needs multiplayer, more units and upgrades, more than 100 heroes, like in Dota, 3d graphics with HDR and other innovative visuals, years of testing and balancing and a million dollars to do this.
But this game was made by myself - only one developer. I made it longer than year, and I had no money. So don't forget that you play an indi game, a free game, a flash game. And your "6" means that you don't support my game, and you'll never see a sequel

great

i am high... this is amazing. thank you

Overall it's nice...

Campaign mode was a pain in the butt whne you where using the Idaty race, though I found some of their units a lot better than the ones at Tridalian, for example the SpyGun was a great adittion to my army, also the supportive but destructive strength from the Apoly... Certainly those Hoppers were really annoying, but there's a way to counter them sligthly better, the heroic units packs some nasty punch, all you got to do is to constantly switch your weapons awhile shotting and you'll be able to take on many enemy units with your hero alone.
One thing that worked for me was to increase the cristals output at maximum in the beginning awhile my hero goes on a killing rampage on its own. Doing the weapon switching thing made it easier. This game can truly develop into something better, like bigger and complexer maps, to be able to build your stuff IN land and see your own buldings and upgrade em', blah, blah, blah...
I'd like to see a secuel of this game.