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Reviews for "Demon Runner"

I beat it :)

I really loved the music in the game! It's so OG. The game play wasn't too original but it had a nice story to set the mood of it. It was pretty simple and you gave us plenty of life, but on the 3rd level the colors of the obstacles really start blending with everything in the back round, and i really had to strain my eyes to see if I had to hit left or right. The artwork was pretty bad ass too, a simple game but had beautiful artwork. Good Job, May we get a part two? :D

alright

The art is fantastic and the beginning scene made me chuckle, but the game simply isn't all that entertaining and gets boring after quite awhile. Also, it makes me kinda dizzy.

liked it, yet not outstanding

actually i managed to finish the last lvl after a few tries. but only because fatigue replenishes. sometimes it seems that you have no chance to hit the right button in time. the key is always to focus on the next obstacle and simply ignore the fact that u missed the last one. also i got better with practise. a bit short and very simple. graphics were nice, especially the background. it think the left- and right-obstacle are too similiar.
--> could ve been better in every aspect but still very nice. 7/10

Interesting

The one that looks like a house push UP.
The one that looks like a ditch push DOWN.
The one that looks like a bumpy patch push LEFT.
The one that looks like a flat stump push RIGHT.
I agree with the lack of animation thus it gets a 7. Good idea though.

Counterintuitive controls; Good artwork

I can see from some of the other comments on this submission that the controls were confusing for many of the players. The big problem is that it's not explained at any point that the different types of block you need to jump over require you to press different directions. I believe many players are assuming (and I was as well), that up would be 'jump', down would be 'duck', and left right would be slow down / speed up, duck left / duck right, etc. Because all of the obstacles look like objects to be jumped over, this leads to players being unable to clear stage one. It doesn't help that the flashing arrow shows the button you /have/ pressed, rather than the one you /need to/.

Even factoring that in, the hit detection and jumping's a bit sloppy. The character seems more to jump into the house-shaped blocks than over them. When you understand how the controls work, the fatigue system's pretty forgiving, but it would probably be better to have a cleaner control / timing system with a slightly less forgiving fatigue system.

As others have pointed out, though, the animation's solid. The cutscenes, characters, and backgrounds look great. If this were an animation, I'd have scored it significantly higher.

I see that this submission was made for the Game Jam, and it's hard to expect perfection from a 72 hour project. The number one improvement I would suggest would simply be a clearer explanation of the controls, in particular becuase the player is asked to do counterintuitive things such as pressing down to jump over an obstacle without a prompt; it would change the game from confusing to playable for a lot of the viewers.