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Reviews for "Demon Runner"

Let me put it this way

Great art, bad design.

It was fantastic to look at, a game you really wanted to enjoy. But you really just couldn't. First off the instructions make no sense until you actually start to die horribly. It probably would have been nice to know the random squiggles corresponded to obstacles ahead of time, making it much more understandable when my instinctively pressing up to jump, and seemingly clearing a 'down' obstacle, failed.

Once that was sorted, it was ok to play... but the levels did get a little long. Unfortunately the fantastic art turned to the dark side for level 2. The first level was alright, as the very light orange obstacles had no shading and stood out from the background. However on the second the obstacles had some shading to them, making them start to blend in with the rest of the hilly mounds behind them. This wasn't toooo bad, until level 3 had the same problem. Level three was so fast, it was difficult to first: Distinguish an obstacle from random background scenery. Second: Determine which obstacle it actually was. And Third: Clear it in time.

This would have been manageable if it weren't for the fact that two of them are nearly identical. It was impossible to discern the difference between the zig zag and the small wavy obstacle when it blended in so well at speed. The only one I could hit with consistency was the "Up" obstacle, but even the down one looked vaguely like a "Left" or "Right". Due to the lenient health I survived despite obviously failing, but it was a hollow victory. I feel like level 3 was difficult for entirely artificial reasons, and not on premise alone.

The art was nice though. But otherwise there were just some really questionable decisions in design.

Oh... and side-note: Declaring your character is part of "The Transparent Towers" was such a hollow dodge... Just a totally shameless cop out. You could have had the foundations for something truly interesting with that premise, in fact I was looking forward to it, but instead you settled for a mediocre avoider game. *tsk tsk* For shame.

boring

I gave it 4 stars because this is a very boring game. It was at least a playable game, but after about 30 secs its boring...

Sick

I got sick physically upon hitting the second level, and it wasn't all that better in the third level either. You might want to try slowign down the background graphics or doing something. You should also perhaps work on improving the graphics for going right and left. I found it rather difficult to distinguish the right and left platforms.

The Background Music on the third level could have been better possibly. I found it distracting which is not good when your playing a game which requires concentration like this. The Battle of Spaghettysburg (I think that was the one playing) itself isn't a bad piece of music, it just isn't good when it isn't aligned with the gameplay.

Other then the above, there is all the other stuff you can do to spruce up the game like different animations for jumps and perhaps improving what your jumping over. Maybe make it so at the end of the level there is something different to hold back the Demon.

A game that could use some improving but nonetheless it isn't a bad game.

Repetition, Repetiont, Let's do it again.

Yeah it was alright except that it was hypnotizingly repetitive. Music is awesome, it added to the semi-sedative state this game puts you in. Graphics are pretty good. Would have been easier if the obstacles were spaced evenly so that you can get into the rhythm a bit more. (y)

eh..

kinda dumb. you dont jump high or far enough to matter. so your literally jumping straight up for half a second. i can see how it could be good. i know its supposed to be hard. other then that art is awesome