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Reviews for "Shift: Freedom!"

Complete loss of style

Another Shift game... from the series known for unique gameplay and style...

%u2219 Yet this one is a disappointment.
%u2219 Oh what's that - GREEN in a monochrome game, where even publisher's logo was modified?
%u2219 Levels are cluttered and pixelated. Looks like they were drawn for a twice smaller resolution. And the interface frame... WHYYYYY????

The previous Shift games already had a unique refined style, perfected in Shift 4. This one... doesn't feel like done by the same developers...

How to make players happy? At least remove the shading effects from the game. Remove the green "EXIT" which's out of place. Remove the badly drawn frame around the game. Remove the mess on the walls. Make the game look as simple awesome as it was!

Please... I was close to crying when I saw those sucky "Bevel" and "Inner shadow" effects. They give it the look of a nine-years-old kid's first digital drawing.

What the hell happened?!

This game has a TON OF PROBLEMS.

1. Gravity orbs are faulty, often don't activate, lag the game out, or cause your character to be caught and immobile.

2. Boxes often phase out, causing the player to fall through levels or become trapped in the box.

3. Keys are as bad as the grav orbs, but they can result in DEATH if they fail now and again.

4. the 'rumbling' certain levels endure fails and causes the game to lag and crash.

5. Shifting isn't the focus anymore! It's just a generic platformer now!

6. Art style! What the heck? I don't mind alterations, but this doesn't seem like you...

To be honest, I wonder if you even made this game. It seems more like a fan-made game you liked enough to submit, and with the money from the iphone apps, that would make sense.

I hope that's not the case, I really do, but I just don't think this game was made by you. I can't accept that you'd make such a shoddy game after all your good work.

good game but..

too much glitches
too much lagg
it makes me mad cuz sometimes i go right thru keys to death
when i try moving blocks my guy disappears into them sometimes
got stuck in continuous rotation on one of the arrows
lag run causes jump to not work at times
sometimes when i jump it lags then im dead
medals not even worth trying for
fix this and we all will like it

Ok, but one problem

It takes 10 seconds for each level to load. 10 seconds. That's ridiculous. There's no reason for that at all. And on top of that, there's a lot of lag.
But really, there's not much new to this game compared to the other shift games.
This game is just...plain.
It's ok, but I was expecting alot more from a shift game. I'm sorry, but this game really disapointed me.

I think I said this before...

The game is, besides the lag, buggy as hell. I could access all the levels without even beating the second chapter. Also, as I said when you released AltSHIFT, there is no humour compared with the previous games (Where is the timer?).

If you can, please, make a final edition of SHIFT with the classic characters, where they finally defeat the prof; the original professor was way more meany than this one. Also, I don't like the style of the cutscenes, mainly because of the lag too...

However, the levels are way more difficult than in any other edition of SHIFT and that gives it a good point. Also, I loved the boss fight, a bit simple but innovating. But the bugs ruin it.

TL;DR: Bring back the classic style of SHIFT and finish the saga with a great game, with timer, jokes, original characters and add the new elements of the puzzles and the boss battle. You will make a masterpiece.