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Reviews for "Crystal Crisis"

Could have been a fun game...

but had too many glitches.

It's okay..

The randomly generated levels were pretty cool I guess, but the game overall is poorly coded (as you're probably aware, it could have been made better), and some of the level blocks are poorly designed (such as the spike-ceilinged conveyor belts).
Additionally I'd like to see more game modes, one of them being perhaps a classic mode with custom-made levels, where this one would become the randomly generated endless mode.

This is not tot say that the game is bad; the graphics were very well done, and the different game elements were made nicely, it's just that the game could've been better, as the elements were incorporated a little poorly, and collision detection could've been a little better.

Also, I found it frustratingly hard to play with the fast scrolling speed coupled with the poorly-arranged obstacles at times.

Anyway, overall this game wasn't bad, but it could've been implemented much better.

Overall, it's a fun game.

First and foremost, I like this game because it forces the player to make decisions as to which path to take; almost every sector has more than one possible route towards completion. Taking a more difficult route or doubling back once you gain a higher ground to get crystals is the very definition of "high risk, high reward" and the fact that these more difficult pathways are optional allows multiple playing styles to enjoy the game.
However, as stated before the game lags when loading some objects. For me personally, it lagged for almost everything that came into the screen, and thus it became much more difficult to play through the game - at times it takes much longer to complete a jump than others, and still worse it often stops lagging in the middle of a jump and I tend to overshoot.
Perhaps having a quality control or option to remove the background could help, however this is only speculation because I don't know too much about that sort of things.
However, once again I would like to stress the fact that I greatly enjoyed this game, and appreciate the challenge.

A Real Glitchy Crystal

It's a fun little platformer, but it tends to have a problem when it comes to jumping, like not always being exact with landings, and even worse: when I was on the treadmill, somehow, the game kept my character walking like it was still on the treadmill. Were it not for these glitches, the game would be better.

Missing checkpoints!!!

Almost flawless. Playing in the 8-bit era made me tough and stubborn if it comes to hard games. I've played so many games I even cannot count and keep track of it, but some of them have chiseled their self to my mind. I call them great games that everyone should try. I've noticed some years ago that the flash based games started to take the route of "retroism", maybe because the less performance hunger or just for the style only, I don't bother all that matters is I really like it.
When I found your game I got addicted to it immediately. Seeing that the map changes constantly depending on my score made me curious. I wanted to play all the "levels". After some hours spent with it I knew all the beginning and I started to reach higher in score. The only thing I was missing were checkpoints.
I couldn't reach 700 points above and it got me pissed off. I know that reaching 700 points is not that hard, but takes some time and I got one chance. If I stumble upon some obstacle I've never did before I'm literally !@&%ed. The only thing I can do is start all over, spend 10 minutes collecting 700 points and dying again because of the same reason.
I read that you're working on the second version of it. I'd recommend you to make some kind of checkpoints. If you don't plan to change the point system, I say that giving checkpoints around 1000 and 2250 points (assuming that the map continues to harden) would be great, and I'd be awesome if you could implement the above mentioned to the first version as well ;D