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Reviews for "Stitchland Conflict"

Needs more balancing and improvements

Played five levels and got destroyed, but should be enough to let me hook the essence of the game.

On earlier parts, there seems to be... "wrong" weapons power level. I shoot the boss with the fireball-thingy, then switched to the first machine gun weapon and the boss die quicker that way. That fireball should, obviously, more powerful compared to the little cheap machine gun, yet it works not the way it should.

The art is not too catchy for me, but the main gameplay itself provided some enjoyment for ten minutes... well, particularly the first stage it is.

The rest is, perhaps, too tiring to type for me ;( maybe other members will hog it down for you )

6/10 and 3/5
You still have much to learn about balancing and learning to sit in the audience's seat. Other than that, I see a fair potential in you. Keep trying!

SMASH & MASH

It's your basic side scrolling smash and mash your mouse (more like hold and spray your mouse) destroying all in the path. My only deal is that it needs incentive for really using the money only because the ammo seems unlimited. Otherwise, I felt nostalgic and liked playing.

Umm

Well it seems like a good game, great controls, and it runs really smooth aswell.
But it does freeze after the first boss.

Stitch what?

Ok I really wouldnt call it stitch art graphics... some of it looked pretty decent but on the other hand some of it looked like crap. Why is it stitch art without a back story or something to explain. It doesnt have to have a plot but giving it a plot makes it more involved and gives you a reason to make it a different style other than just wanting to do something slightly different. Also as soon as the first level started I got a headache just from all the crap on screen. It just looked like the whole style was throw as much crap on screen as possible to try and make it interesting... for me it didnt.

Bug effects gameplay entirely

Game keeps freezing after level completion... Irritating to refresh after each level.