Promising.
Running. Jumping. Looking around. Reading inscriptions. Animals maltreating. Morality. Change of shape, sudden absorption by a mightier being. Nah, it's only the exploited creature that met its end. Taught by the previous actions you choose the stronger organism and make a decision of taking care of the lower food chain creatures. Perceive you can't go much to the left and that animals reborn over and over again. Art game, game art. The manoeuvring area is restricted, which results in linearity, no LD either.
Anyway. Introduced with the basics you finally set out for real adventure. A key, key door, is what yours looking for. The background changes just like the helpful creatures do. It's getting more and more grim, the difficulty increases. Inconvenience appears, as well as the inaccurate solutions. Turns out you're not that good magician, mistakes lead you to the base and you don't have all the capabilities. Of animals. Disappointed by the inability of full exploration you begin to lose your patience, maybe missing some story. Not giving up though as the reason of your life are the credits, you reaches the goal.
Decent, poignant game.