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Reviews for "Crazy Craft"

Issues...

1) Once you selected a part, you cannot unselect a part. You cnanot delete single parts, only click something else.

2) Why did it keep my design every time I started over, but ditched my engine? Keep the engine in place!
I never forgot to ADD a core, but I kept forgetting you took it out when all I was doing was changing a tire.

3) The solutions are preposterous and sometimes nonsensicle. The bridge one, I tried the solution in the walkthrough before looking at the walkthrough, but apparently I was like a hair off. The other one where you needed to dangle the long car in the air to hit the flag, also just about impossible to guess sans walkthrough.

4) The build area was too small for some of the solutions! When the solution calls for 2 long red cars, you wouldn't think it was allowed since two of them don't both fit inside the box. The build area should actually fit all the pieces needed.

Interesting game, but between the fustrating building techniques and the nonsensicle solutions, it was more trouble than it was worth and that took away from the enjoyability.

No sir. I don't like it.

It's a good thing you have a walkthrough because you sure don't show what the function of many items are.

New items kept showing up and there was no indication that this is a faster motor or this is a bigger car

mediocre at best

Great concept (though not original) and that is the only reason this is getting any points.

This has got to be the GLITCHIEST game I have played in a LONG TIME. The suspension bars are almost useless as even having two of them holding bodies together will oftentimes come undone or swing around causing my well thought out design to look like a pile of rubbish.

Also, there is no unselect option from what I can see, other than start over. Maybe it was explained in the walkthrough, but I got bored with that after about 3 screens.

This type of game should have a simple interface, and the vehicle should stay the way I made it unless something gets blown up. This game REALLY NEEDS MORE WORK as it is just unplayable in its current format.

3/10
1/5

Poor Man's Incredibots

You catch on to the jist of the game fairly quickly. It's a basic sandbox physics game where you move from point A to point B to win. Unfortunately, most of the puzzles are pure luck and chance. One level I found fairly creative was the one you 'think' you have to jump over the pit to complete; but for the most part, it seemed more like half-assembled, glitch-if-you-want-to-win stages. I had a fair bit of luck simply creating tire launchers to throw across the stage, that won me a few levels. Seeing my double-car flip into low orbit because of a glitchy joint was quite a highlight as well. The assembly method was simple and effective, making for a challenging game, but the lack of motor control as well the limited number of parts put a bit of a damper on my score. I stopped playing at level 22, something about that level simply killed the framerate, as well as any further incentive I had to continue. It's a good start, but definately needed more polish.

it was almost good.

it was a very good idea and worked to a certain extent but the tiniest adjustments can decide whether you pass a track or not. even with the guide i was still having problems. on the mountain, need a rope, and pit jumper in particular i was doing exactly as it was on the guide and failing because i was just a few pixels off. in fact, i STILL can't get past pit jumper because of this.

dont get me wrong it can be fun, but some levels are just unfair and frustrating.