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Reviews for "Claytus Hood TowerDefense"

its ok

i get tired of tour defense but at least its a good one

Sold the Farm to Beat This One

This is one of the hardest tower-defense games I've played. Those who don't commonly play will be immediately frustrated after the fifth wave, because the enemies are either too hard to kill or the wave is too overwhelming to suppress. Either way, if you don't know how to put your towers together, you won't even come close to the bottom score on the leaderboard.

Good concept, poor implementation

First of all, great job on the interface and the quality of the drawings, everything is crisp and identifiable, it's very easy and intuitive to learn what to do from the beginning.

The down side is that its extremely difficult.

There's a difference between being difficult and being a bad programmer. You say you will put in a newbie mode, maybe you should learn from other tds.

Did you see Gem td on kongregatE? That td was very easy, but very heavily played, because it was intuitive, and there was a lot of variability in what one can do. 3 unique trees, with their own abilities, etc. And there were difficulty achievements like playing perfectly etc that allowed for skill increase.

Creating an extremely difficult game and then blaming players for failing to match up to it, is the equivalent of microsoft failing to design a system that bends to the consumer.

You are here to please us, the players. Whatever philosophical disagreement you have with regards to this point doesn't change the fact that you've only hurt yourself here, because truly this game must have taken quite a bit of time, and it won't get anywhere near the recognition because "we need to use our brains" to acquire enjoyment out of it.

Rafarel responds:

Thanks for your review ! I just want to tell you that i listen to players, some players like the difficulty of Claytus, some others hate it (frustration). That's why i'll design an easier mode for people who don't like challenge or frustration. Sorry if my words hurt you, I didn't talk english very well, I do my best :)

Lol..

Lol I like the music :D

Rafarel responds:

Thanks for the musicians !

A trial and error TD in this day and age? With suc

Such wierd gun pyschics, requiring EXACT postioning of guns and giving them such incredibly crappy range, no preview on waves past the next and a speed up button that hardly speeds the game up at all?!

That makes playing through the earlier waves unbearbly annoying.

This would be pretty awesome without the above.

And Ja ja indeed, the first level is easy, but the second level is where the game requires PERFECT placement, meomry and repetion, repetion, repetion.