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Reviews for "Claytus Hood TowerDefense"

WAYYYYY Too hard

petty good but the income was way to low to make enough turrets

Another "learn by tedious failure" TD.

Pick a number between 1 and 4.

Got your number? Good. Write it down. Now pick another one. In fact, keep picking numbers between 1 and 4 until you have a long list of numbers. I'm not going to tell you in advance how many numbers you need to pick, but just pick about 20 or so for right now.

If your first number was a 1, you lose. Start over. Read this review again, starting at the top.

Good job if you made it this far into the review. I'm afraid you're going to have to keep waiting for me to get around to telling you whether you got it wrong or not. I'm just gonna sit here and waste your time. There's a button you can supposedly click to tell me cut the crap and finish this review faster, but clicking it doesn't seem to do anything.

If your second number was a 2, you lose.

Notice how you have no idea, when you first pick your list of numbers, what's going to cause one number to be right or wrong. Notice how you have to play the entire game just to discover whether or not your previous choices have locked you into a fail state or not. Notice how long and tedious this review has become. It's not very fun, is it?

If your third number was anything but a 3, you lose.

If I were going to try and convince people that this review is worth reading, I might claim that it has "suspense" and "keeps you guessing" what the correct sequence of numbers is "right up until the very end!" I might claim that it's a review you will re-read time and time again.

If your fourth number was not a 1, you lose.

In fact, one of the first two numbers should probably be a 1, too.

Sorry I didn't mention that sooner.

Of course, most people would probably not call this review fun. If you did find this review fun, then you will probably enjoy Claytus Hood TowerDefense, as it uses the same pacing, risk schedules, and feedback mechanisms, as this review. It also respects your time and intelligence just as much.

The fifth number should probably not be a 1. But you won't really know more until I review Claytus Hood TowerDefense 2. Until then, enjoy blindly picking numbers and wondering if you're going to lose or not.

Rafarel responds:

I love your review ! Just one thing : Claytus is based on strategy, not on random numbers :) I'm coding a mode with a lot of money for people who just like to chain kill enemies with a lot of turrets :) Thanks for your time

A trial and error TD in this day and age? With suc

Such wierd gun pyschics, requiring EXACT postioning of guns and giving them such incredibly crappy range, no preview on waves past the next and a speed up button that hardly speeds the game up at all?!

That makes playing through the earlier waves unbearbly annoying.

This would be pretty awesome without the above.

And Ja ja indeed, the first level is easy, but the second level is where the game requires PERFECT placement, meomry and repetion, repetion, repetion.

Good defense game

but too hard

Rafarel responds:

Parlerais tu français noix2coco ? Je t'encourage à réessayer mon jeu, en effet il n'est pas simple, c'est un jeu de stratégie... De nombreuses personnes qui ne sont pas des joueurs expérimentés ont su dompter Claytus TD et se font plaisir aujourd'hui à se battre pour le score. Je suis certain que tu peux y arriver !

Samey TD

Just like every other TD we see now a days. Nothing special. Stuffs locked out?

Rafarel responds:

In the first level the upgrades are locked, learn to position turrets. In the other levels I add some other weapons and upgrades adding elements to the gameplay. Other stages are planned to be released on next months with new turrets, it's a lot of work to balance this game :)