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Reviews for "Arrival In Hell 2"

argl, alternate endings.

darn, i hate it when i have to play through a whole game just to get a different ending. -.- ah, but the game was goo,d, it had solid gameplay. i did like how you used magic for an explanation as opposed to the frankly overused concept of BOW's. but you get minus points for having weaknesses in the story. for example, the watcher (which is ironically, blind) didn't hear the helicopter, which is hella lot noisier than some girl screaming.
it would also be nice to get a bit more story - i did escape, but i ended up having to figure out what the hell happened there. of course it's easy to get the gist of things but i crave for specific details. hopefully whatever you release next will have a better stroy. :D

cicla responds:

The flying beast, can only hear, thats why it attacks Magda when she is screaming to the pilot (and also cause in that moment the beast was in the basketball court, you can see it when you go to save chuppa) It doesn't attack the helicopter, cause was eating her, while you are escaping... thanks for the good score :)

Crap Game

The first part was a lot better. I really hate that selfish bold asshole. 3 endings were depressing. What was up with the flying beast? Where did is come from?

An epic spine chiller.

I really enjoyed this game, it was an odd mix of mostly horror/comedy, with some of the main character's one liner's being funny, and chuppa, mostly being the comedy relief.

There were some definite improvements over the first game, better graphics, better story, more puzzles, not to mention the puzzles being more challenging as well, I feel these games need a good amount of puzzles and tricky ones, because it really pays off and feels rewarding to get past them. The characters also moved and looked more realistic. Also the game was longer too, thats a plus to me, and I think the prison was well designed for what it was, it had the right feel, the right amount of gore, it really felt like something horrible happened there, and the right feeling, I felt like something was going to jump out at me any minute and eat me.

Alot of people complain that the voice acting is cheesy in this AIH games, but that really doesn't bother me, I think the storyline, plot, graphics, and whats happening is enough to cover that small blemish, and the voice acting really isn't all that cheesy to me, I've heard way worse.

Like I said in the first game's review, you design some of the best monsters here, they are extremely scary, they are true beasts, something from the mouth of hell itself.

The main character's name is never revealed, why is that? And when your in the watch tower and click on the head officer's picture for the first time, I notice he blinks, why?

The watcher, it can only hear screams? It didn't hear the helicopter arriving and taking off? Or the main character screaming up to the pilot?

I'm curious which monster was the burner? I'm assuming the first one you killed off in the first game because its blood was acidic?

Will there be a part 3?

I agree with the whole necro/alchemy method, it takes a break from the Resident Evil/Secret lab scenario, as the story progressed, and some hints from the opening scene, it made sense to me that it was necromancy, and I could see no better way this time around, than some insane prisoner using necromancy and alchemy to turn people into beasts, with the help of the warden's wife, an extremely twisted, dark tale about two desperate people in love, doing what they can to be together, and getting sweet revenge in the process, I guess she really saw something in that prisoner, I love where this story line is going, its the perfect setup! What happened to the guy using necro/alchemy anyways? Mag cried for him at the end. Did Mag grow tired of the Warden she was with, and want revenge against him as well, and was just playing the main character about crying over him? I bet she was really crying over the necro using prisoner. Or was being with the warden a lie?

Also I can understand the Necro using prisoner getting revenge on all the guards for treating the prisoners like animals, but isn't that a bit contradicting to attempt to seal up the main character, also a prisoner, when he goes into the necromancy cell? Maybe it was just an unbiased magical security system, not trying to point fingers. And what happened to the gun the main character was carrying at the end of part 1? He never used it in one anyway.

Anyway enough criticizing, I think you made an awesome game, I enjoyed playing it, though I did get stumped on some of the more advanced puzzles, like using alchemy to get out of the prison cell, and had to use the walkthrough, it was still very fun and exhilerating. If you make part 3, instead of just giving a full blown walkthrough, which can be spoiling on some parts depending on what you tell us how to solve the puzzle, also establish a hint system in the 3rd game, I would really appreciate that. Yeah you can make the hint limit 3, and we should be wise to only use them when we are absolutely stuck, and only the truly dim-witted, who can't take a hint, should then ultimately refer to the walkthrough, no offense to you dim-witters out there, only a suggestion.

Thank you for the hard work.

10/10 Stars

5/5 Vote Panel

xVegetax, NG Portal Lieutenant.

cicla responds:

Thanks for the great review and your curiosity, i'm glad you enjoy the game and the story :)

The flying beast, can only hear, thats why it attacks Magda when she is screaming to the pilot (and also cause in that moment the beast was in the basketball court, you can see it when you go to save chuppa) It doesn't attack the helicopter, cause it is eating while you are escaping (that one is the real ending, the one that goes alone with the story, the other 2 endings are like bonus feature of what could have happened if you do or don't do certain things).

The burner was the first yeah that one destroyed most of Sector A, the Glutton was the one you killed in the room, that one ate every one outside and the watcher is the flying one. Magda is crying cause she is waiting for Kalengo to come, but then she realize, that he might be dead cause he doesn't shows, thats why she cried... and yeah he is dead he is the corpse you found in that cave. He got trapped in his own trap, the Glutton beast was over the door of the cave and he couldn't open it, he died for asphyxia, cause sector B (the kitchen and some parts of the working room. The place where you use the gas canister) were in fire... and there was lot of smoke around in the cave and in sector B. Well the gun was out of bullets... you can see in the Cut-scene that the guard used his 6 rounds in the beast. Thanks for the idea of the hints, i think its a great idea, cause yeah it sucks when you have to spoil the game reading a walk-trough. I think we maybe do a 3rd yeah and i like a lot an idea i received from a guy here in newgrounds about a town close the prison etc.. But i don't think it will be any time soon though. Of course not in 4 years like the time between the first one and this one!

good game

this is a good game good work buddy :P
i hate the ads, if you guys hate the ads to just press F5 to skip em.

Quite nice

It was quite entertaining, but sometimes frustrating.
*SPOLIER*

For example in Kalengo's Cell, i combined the badge, the blood and the book.
I did not know, i needed to use the blood on the bars, too.
After 20 min it started to get boring and i used the walkthrough.
Sometimes, the puzzles are a bit too strange.
And the often hilarious voice acting kills the creepines of the game a bit.

About the story:
Magic, eh?
I was a bit disappointed. Most of the time, somethzing like this happens, its always a virus or some infection. At least i thought, the prison was some kind of cover for a organisation, creating BOW's.
I know, we have heard these things a lot, but the thing about magic was jsut a bit too weak in the game.
Magic is the poor man's science, or something like that, meaning if you dont know an explanation, its magic.
But if you go with magic, at least explain a bit more detailed/clearer how the magic actually worked.
Was it posession? Was it just changing the humans into beasts? Why is magic even working?
I guess he got those blood tubes from Magda, since she was a doctor(i think) in the prison, but why would she do something like that?
Is love really that madness-invoking and crazy-driving?

To recap, it was entertaining, but the story was a bit too weak.
With more details and less strande puzzles, it would have been really nice.

cicla responds:

Yeah you really understood the story, it was magda who gave him those blood tubes and they were doing all this madness, to escape together... i came up with the idea of magic instead of science (and would really prefer it was an organization as you said or some kind of virus...) but i didn't want to make a rip of Resident Evil... and since the Secret Lab have been used sooo many times, i decided to go with magic instead. So the magic he uses is NecroAlchemy (i made that up :P) is a mix between Alchemy and necromancy, so he can turn people and stuff in monsters or any other thing he wish, if he has blood to make the sacrifice, and object from some one and the correct book... is exactly what you do in Kalengo's cell. It seens like not many people Fully understand whats going on in the game... Anyways im glad you like it, but i'm a lil bit disappointed for the score you gave to it.