An epic spine chiller.
I really enjoyed this game, it was an odd mix of mostly horror/comedy, with some of the main character's one liner's being funny, and chuppa, mostly being the comedy relief.
There were some definite improvements over the first game, better graphics, better story, more puzzles, not to mention the puzzles being more challenging as well, I feel these games need a good amount of puzzles and tricky ones, because it really pays off and feels rewarding to get past them. The characters also moved and looked more realistic. Also the game was longer too, thats a plus to me, and I think the prison was well designed for what it was, it had the right feel, the right amount of gore, it really felt like something horrible happened there, and the right feeling, I felt like something was going to jump out at me any minute and eat me.
Alot of people complain that the voice acting is cheesy in this AIH games, but that really doesn't bother me, I think the storyline, plot, graphics, and whats happening is enough to cover that small blemish, and the voice acting really isn't all that cheesy to me, I've heard way worse.
Like I said in the first game's review, you design some of the best monsters here, they are extremely scary, they are true beasts, something from the mouth of hell itself.
The main character's name is never revealed, why is that? And when your in the watch tower and click on the head officer's picture for the first time, I notice he blinks, why?
The watcher, it can only hear screams? It didn't hear the helicopter arriving and taking off? Or the main character screaming up to the pilot?
I'm curious which monster was the burner? I'm assuming the first one you killed off in the first game because its blood was acidic?
Will there be a part 3?
I agree with the whole necro/alchemy method, it takes a break from the Resident Evil/Secret lab scenario, as the story progressed, and some hints from the opening scene, it made sense to me that it was necromancy, and I could see no better way this time around, than some insane prisoner using necromancy and alchemy to turn people into beasts, with the help of the warden's wife, an extremely twisted, dark tale about two desperate people in love, doing what they can to be together, and getting sweet revenge in the process, I guess she really saw something in that prisoner, I love where this story line is going, its the perfect setup! What happened to the guy using necro/alchemy anyways? Mag cried for him at the end. Did Mag grow tired of the Warden she was with, and want revenge against him as well, and was just playing the main character about crying over him? I bet she was really crying over the necro using prisoner. Or was being with the warden a lie?
Also I can understand the Necro using prisoner getting revenge on all the guards for treating the prisoners like animals, but isn't that a bit contradicting to attempt to seal up the main character, also a prisoner, when he goes into the necromancy cell? Maybe it was just an unbiased magical security system, not trying to point fingers. And what happened to the gun the main character was carrying at the end of part 1? He never used it in one anyway.
Anyway enough criticizing, I think you made an awesome game, I enjoyed playing it, though I did get stumped on some of the more advanced puzzles, like using alchemy to get out of the prison cell, and had to use the walkthrough, it was still very fun and exhilerating. If you make part 3, instead of just giving a full blown walkthrough, which can be spoiling on some parts depending on what you tell us how to solve the puzzle, also establish a hint system in the 3rd game, I would really appreciate that. Yeah you can make the hint limit 3, and we should be wise to only use them when we are absolutely stuck, and only the truly dim-witted, who can't take a hint, should then ultimately refer to the walkthrough, no offense to you dim-witters out there, only a suggestion.
Thank you for the hard work.
10/10 Stars
5/5 Vote Panel
xVegetax, NG Portal Lieutenant.