Has great potential, but is greatly lacking.
I've read, and I agree with some of my previous posters. This game is indeed a good game but there are some lacking features, tweaks, issues, and glitches that need to be taken care of before it can qualify as a great game.
First off, i don't know if this is what you have intended, but have we given up on the whole heroic adept hero? Has the gaming world switch from a person who knows how to wield his sword, cast spells correctly, and actually use his armor/shield to its potential to a character? In one sitting of 10-15mins, i counted 4 times, FOUR. that I've missed with all 4 of my abilities (slice, slash, backstab and shield bash all used right after one another on the SAME monster) switch to my abilities, missed with my lightning and fire, and missed another 2 slashes, and 4 pet attacks.... that's 12 misses... in a row... on a monster that is 4 levels lower than myself, and this happened 4 times in a 10minute span.
Also, there was one time where ONE ice elemental in world 5, killed me from 700 hp to 0, and i had the berserk armor and iron maiden shield (the best armor and shield in the game) he killed me with 15 damage per hit... how? he stunned me and "froze" my character in the ice for the full duration and i was spamming the shield bash button, never got out of stun.
Bottom line there should be a Dexterity status to increase a solid hit rate, for this "roll of the dice" is just silly in many occasions during my game play.
Secondly, the pet. Oh dear lord the pet lol. I hate that blasted bugger, always being targetted first, and with his lack of armor he drops like a fly *sad face* and because it's unique, i tend to either make him stay at a safe place or reload the game in the rare case that he dies. If it also had increased stats in the defense department, scaling with the hero, it would be better utilized.
Third, the game was rather tedious, if you added more NPC spites rather than just the....one.... npc, just have a person in each location a mage looking person for the mage quest giver, a knight for the regular quest giver etc.
Fourth, item related drops. Do you know how annoying it is for a fan of RPG games to try and grind ice shards in world 5, a world entirely made out of ice, and killing ICE creatures to get... a FIRE shard? lol. I know this is nitpicking and i understand that the player needs additional fire/lightning shards for nuking but have item related zones. Have fire shards be found in fire creatures in "Zone A" and lightning shards from monsters from "Zone B" etc etc.
Fifth, as some have said, the movement and attack is rather, awkward. It stalls sometimes, the character/pet decides not to attack, it's rather disappointing to see.
Sixth, relating to the "tedious" comment i mentioned, it's rather repetitive, the whole quest is just telling the player "grind so that you can stand a chance against stronger monsters." and the drop rates for said quests are too low, i'm all for grinding, but with the roll the dice method of attacks (misses) and roll of the dice status ailments (poisons, stuns) and finally the roll of the dice numerous drop items from a specific monster increases stress, and decreases fun.
Well, i'm running low on "characters remaining" but i hope you don't take this review the wrong way, it was indeed a good game, but if you were to make the second one (please do, i love armor games...games >.>) just read mine, and fellow reviewers issues with the game and hopefully, we will see a great game next time.