Excellent Design, Unnecessary Frustration
This is a beautiful game. It looks incredibly professional. I had a blast playing it and exploring this interesting world! If you ever make another one, I'd love to see more of a story or mystery to help the player want to continue.
That being said, this game is unnecessarily frustrating. My main problems include:
1. Only one place to save. This game requires a lot of fighting and even more walking. And possibly even more dying. Why not put up a pause menu with a save feature? I wouldn't want to shoot the computer when I die for the 100th time and have to slowly 6 screens over to where I keeled over the first time.
2. The amount of wild monsters/strength of wild monsters. I am level 18 fighting level 13 monsters and I die miserably every time. The monsters are grossly imbalanced with your ability to fend so many off at a time.
3. Lack of health potions and little regeneration. At high levels you still only regenerate 5 points at a time...unacceptable when you have over 500 points. However, if monsters dropped potions, I wouldn't mind. The point is...there are many, many monsters and no time to regain health. Maybe I'm cheap, but health potions are wickedly expensive and they do not get higher than 150 points. You can't even use them until you're at a high enough level, but by then you're spending all your cash on armor/weapons. Or the potions are only healing a quarter of your health. Or you drink them like water while you fight off swarms of monsters and then have none left! Arrgh the frustration...
That being said, everything else was shaped very nicely. I had a wonderful time for most of my travels (up until Swamp March where 6 female slimes tackled me at once, which I barely beat, then got killed by a newly-spawned slime from behind! XD). You did a great job and I look forward to seeing more great work from you. Keep up the great effort!