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Reviews for "Project Flame [demo2]"

yeeee!

cant wait for the full version!
goodluck and hope it goes well =)

Snakex86 responds:

thanks dude ... hopefully within a few months

Just some pointers.

The platform is really good! i like it it just i find The jumping to be a bit weird there are some parts where i had to time my jump perfect to make and monsters. are too powerful it took me 3 lives to kill that squid thing and i die alot because of it..

Snakex86 responds:

actually difficulty was intentionally raised, since this demo was short, will make things easier in final.
chears

Great work!

Intense mood, great platforming.
1) I discovered that when you're standing still after actvating the key on B2 and standing on edge before jumping to electrified platform, character is moving little by little to the right, which was strange a bit.
2) Two encounters were creepy, but the third one was generic one. You should make different monsters for non-scary encounters. Because if a player encounters too much of the same monster in a simple visible and predictable way, the next time he encounters the same monster with scary popping out, the player won't get scared, he'll just think: "Oh well, I just butchered 20 of these in the last level, nothing too specal or scary". Thus I believe those scare monsters should be saved only for scary encounters and some other type of monsters should be made for simple ones (of course in the course of game all of them should change, but I think you know that).
3) Crate pushing is a little too slow even for a survival horror. And if you consider this to be an action game (which I don't) then it's way too slow.
4) Flame thrower feels more like a drill than a flamethrower, when it comes down to physics. Let the wooden crates ignite and enflame the crates around them to at least burn for a little of damage before the fire burns out, this would make the player feel that they are really using a flamethrower.

Those are the tweaks I'd make if this was my production, but I don't know whether all of them are good or not. Good luck with development, this one really looks promising!

Snakex86 responds:

1) yeah, thanks for telling me that, actually he's moving to the left in my case ... but never noticed that! it's probably something in the collision code.
2) interesting point my friend! will keep it in mind ..
3) ok will do it right away
4) will add this to my to-do list.

Thanks for taking time and writing that .. I appreciate it, and for the 10.

Thanks

Thank You for Updating this because Yesterday It cant fire while jumping

Thank you!!

Snakex86 responds:

it's not that I actually added the fire while jumping already ... it will require more animations from the animator who's busy right now, but definitely gonna add it after all the requests!
and thank you too ;)

2 quick points

If the final size of the game is over 10 megs, you can just PM tom and show him the game, he'll raise your limit so that you can submit bigger files.

ALSO the game kinda glitched out on me. After i powered the elevator and went to B2 the controls just locked out and now i can't move or jump or do anything :(

Lookin hawt tho

Snakex86 responds:

hmmm, that's interesting! it's not supposed to happen!
I will try to reproduce the problem right away and fix it ..
thanks