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Reviews for "Zack's Hardware"

overall a good game

it is a good game, but I just have one thing to point out that bothers me, the magnet towers are useful at slowing things down, but they do so little damage that I fear to waste my resources on them, specially because they only can gain experience from killing things. suffice to say I have never once been able to upgrade a magnet tower
and I do agree with grailas about the damage, it helps with the first upgrade, but the rate upgrades are just so much more effective
I would like to see towers gain slight experience for hitting the toys, and larger gains for killing them. maybe if the points were scaled up by 100x and points were gained equal to damage dealt with an 80 point bonus for killing, or something along those lines
but I did enjoy it, and it was nicely challenging. refreshing to see some new ideas in the TD genre

Nice one!

The art was nice, sounds fitted, an I spotted some nice ideas like "building" time for sentries, collecting different resources and upgrading based on experience, not money. Although I liked the game in general, it...

...lacked something. Maybe it was something about the enemies, or the inability to see the rocket launcher tearing the toys apart... Also, I found the tomato launcher pretty useless...

...I know. Make more waves (something like 20 - 30 - 40 - 50 on subsequent levels...) with slower enemy-power increase. That should make this game perfect.

Keep up good work.

A new take

A slightly short, but well working TD-game. Unlike most others, you have to keep your mouse at the ready, unless you're willing to loose valuable parts.
The parts do seem to come at very random intervals. In one game, i had enough resources to build a rocket launcher after the very first wave, while in others, i'd have 'em too late in the game to have the tower do much of a difference.
The towers act fairly intelligently. However, upgrading their range is a waste, since they aren't compensating for the creeps movement, and you end up with a tower that's missing targets more than before you "upgraded" it (splash towers worked alright with range though). Upgrading the towers damage potential wasn't that effective either, since it only added a few extra points of damage. Made me stick to upgrading their reload/attack speed, especially because it often doubled or nearly doubled the attack speed, in contrast to damage-upgrades, which didn't double the attack-damage. (I must note that i haven't tested all towers at this time of writing, though).
Having to wait for ones towers to be build before placing (just like command and conquor-games, lol) added a fine little twist to the gameplay.

Generally a really good game, and it gets a 8/10 - 4/5 from me.

Fun!

I had a really awesome time playing this game. There were a lot of things I liked about this game, but the pace of gameplay was just perfect. I felt like I had enough time to think, and choose new units, but the waves came at a good rate, adding motivation to think fast.
The only problem I can see is that there are too few levels.

Unique

A unique and interesting idea, well implemented and very addictive too.