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Reviews for "Cursed Treasure"

Nice

Very enjoyable game, I had hours of fun. At level 13 if you have the time gem return sometimes the countdown stops and it never returns, also if that gem is taken by the grunts count as defeat even if all the other 5 gems are still in place.

great game, but simple and easy

I really like the spells and stuff. It was kind of like mixing tower defense with RTS with the harvesting. Also the leveling system is cool.

However it seems like you even realize that the game is unbalanced and too easy with some of the design choices you made. You limited what towers we can use where (the crypts are insanely overpowered once you get freeze because they can fear and freeze). Also 99% of the time a gem got stolen was by the cheap invincible ninjas. It's like you added them because you knew your game was easy.

It's surely a 10

This is one of the best TDs i've ever played. It's more than addicting and i think it's great that you have to depend on exp and not only on cash. Bosses are the most difficult part but if you're upgraded enough there's no problem with dealing with them. And unlike the fellow below me who said that the enemies tha become invisible/bosses that become invisible are unbalancing the game i think they're actually the part that balances it. Because they're actually at some point of the game the hardest enemies to face, and actually this part makes you continue playing. Great game, i enjoyed playing it :)

nice game.

I gave it an 8 not because i don't like it. on the contrary, i like this game very much. this is my 3rd day playing it and spend at least 2 hours plus each day playing your game; if not, then more! =P. however, the only complaint that i have towards your awesome ass game that ill continue to play over and over is that towards the end, towers are a bit unbalance. what i mean by that is, if you have towers backed up towards the end, they are usless because lack of exp. so having back up towers is a waste of money compare to the towers in from where they gain a huge amount of exp. another things are the ninga boss. its because of the boss and his fast speed that i cant get 100% on that one stage. it would be cool if there are detector towers (soley for detecting ofcourse). that would balance the game a little bit more. more towers will be welcome but what you have is great.

to summarize:
- towers tuck in the back are pretty useless in the early start of the game and in the later part of the game. needs balancing with the towers in the back. either unlock all upgrades when ONE tower reaches the exp requirement, or have the ability to purchase an upgrade without the a tower getting all of the require exp at a higher cost.
- needs a detector tower, or at least a detector spell to detect hidden enemies.

i can't wait for the next part as this one is freaking addicting. one of the few games in ng that has me coming back for it over and over. kudos. and really, get going with the next one; your fans has spoken and we crave for more DTs >=0

Wtf.

The ninja on level 11 wave 40 can go from its spawn point to its end goal in UNDER five seconds, so hitting it effectivly makes it invincible. Seriously? You have to upgrade and spam fireballs to kill this? Fix this IMO.