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Reviews for "Cursed Treasure"

Took me forever!

I usually do not like tower def games much since they are so hard to beat, but this one allows leveling up, which is great. I spent several days maxing out my level to make getting a brilliant on level 15 possible (stupid ninjas!) I developed a great strategy for dealing with ninjas, and that is to place burning temples near the entrance to instantly hit them and deal major damage. The AOE hits invisible ones too. Unfortunately this is hard on the last level, so I placed my Burning Temples around the gems and filled the map with crypts. These damaged the ninjas quickly enough so that they were no longer invisible by the time they go to the gems and BAM, AOE goes out and kills all of them. Unfortunately, getting those 3 Burning Temples set up and leveling them took some major luck since on the last level the enemies can all spawn on the same side and screw you royally. This is not an issue unless you want brilliant, however, so I won't dock any point for that.

One glitch I noticed: Sometimes they pick up a gem that has warped back as if it never warped back at all. This is a bit annoying but not really game breaking since you get EXP even if you lose, which is great.

Fun TD

A bit on the easy side, and it ends earlier than I would`ve liked.

Very enjoyable though.

Nice game but....

the game is well-made, and its also fun to watch your little towers grow strong
but there is no synergy between towers. The only reson for me to get others towers is only becuz of the tax.

brilliant!

cool game, upgrade system reminds me of Gemcraft.

IMO best place to farm XP is Stage 10. You get 886 XP but only 30 levels to clear.

You need to hit level 40 to max all skills but at level 25 I'm pretty much cruising...

4 left to all brilliant.

Two or three hours of fun, just before it start getting bored to getting more levels, but it seems to be fine since you don't have to reach lv40.

Crypts are powerful, but you DO need the other two more than crypts to make you brilliant.
Even a few crypts can keep dozen of grunts, but dozen of them can't stop more than two or three ninjas.
I suggest a temple at every entrance, and half dozen of dens near your base blocks most ninjas outside.
And for those master ninjas, you have no choices left but meteor them down directly, with fully upgraded MANA POOL, METEOR STUDY, METEOR MASTERY, you can call down 5 meteor in a row, which deals 400 damage each-- just enough to kill the best ninja, and you will get brilliant in all stages.

BTW, I can't find other ways to brilliant all stages without luck, its ok for a flash game but a TD needs more, so one mark off, 9/10.