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Reviews for "Cursed Treasure"

Not bad

It's a pretty fun game and the leveling up and skill point system do a good job of compelling the player to play.

However the invisible enemy's are bogus, they could maybe be worked into a decent mechanic, like if their were upgrades or spells that broke their invisibility it would be alright. As is they just steal my gems while my towers don't shoot them.

Some more upgrades and spells would also be nice, give the player more things to do then just watching and waiting. Also the story is pretty weak, theres no sense of it in the game that I'm the abd guy.

almost gold

really nice concept... sort of zelda 16 bit feeling but i cant get the brilliant medal in level 14, any tips? (btw everybody that thinks crypts are to good, the invisible men cant be stopped with it, you need a good orc den in the beginning of a level and at the end near the stones to destroy them.....

nice game

super game

Opinion

Good job. This was a really good game. One of the better TDs I've seen in quite a while. I liked how purchasing upgrades can also contribute to better stats for the different towers. I particularly liked the choices of skills.

Gameplay and concept were good. I had a few problems with the game, though.

Originality for one. It's a TD game. It's all been done before. There was no new aspect to a TD game. Don't get me wrong, this was a GOOD game... I just think that it's a play on every other TD game we've seen before. I got excited when I saw that we had to protect the game from the "good" heroes. Which leads me to my second problem...

Lack of follow up on the "story". I was sucked in because I thought I'd be going against heroes with orcs, undeads, and demons. Well, first of all... nothing was built up. If you didn't mention that I'd be fighting heroes, I wouldn't know they were heroes. You need something to emphasize that I am the bad guy and that the hero is coming. A story, a quick intro, anything. And there were no orcs, undeads, and demons. There were towers that were named after them.. but wasn't what I had in mind. Maybe you need more tower choices PER class. Throw in a real orc, a real undead... something like that. Variety.

Speaking of variety.. the towers were a major problem as well. Damage wasn't really that much of a difference. So naturally you'd go for the one with most range. That pretty much eliminates the other two. You have to find a way to distribute strengths and weaknesses. If you make all three towers have practically the same strength but a huge difference in range... 10 out of 10 players will choose the best one.

Lastly, the stealth units. Stealth units are fine if we know they're coming. At least that way we get to prepare for them. Set up a tower that can detect them. Set up devices that remove cloaking. Anything that takes the disadvantage away. Cloaking and waiting for them to reappear is just plain mean, dude. Give us something to work with.

But still, the game was still really good. I'm STILL playing it now. Try to work on those things so we can enjoy the game EVEN more. Good job.

Good and bad

This is a nice twist with a TD game where you can also level up. A like it as it gives the game a bit more replayability even after one has finished it.

What I'm really writing the review for is that, as mentioned by all other reviewers, the ninjas are way too overpowered. I mean come on, not only are they the fastest? One of the fastest units in the game but they can also turn invisible too? How is this fair at all? The ninja boss goes invisible right at the entrance, grabs a gem then reappears as he's about to exit. If there was a tower or even an upgrade(which would be so unfair at early levels even if there was) that could help you spot ninjas, it wouldn't be so unbalanced but hell, the times I lose, it's always the ninjas.

This would have been a 10 but I'm giving it a 7 because it impossible to get excellent anymore at the latter stages when the place is swarming with ninjas on hyperspeed.