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Reviews for "Aidan's Wonder mini demo"

Aidan

The mouse isn't at the same place the hand is, so you have to look at where the mouse is for where to grab things even though it should be the hand. I also got a bug with putting the pipe in Aidan's hand and taking it that caused the pipe to vanish entirely. It's a cool idea though, all though so far controlling Aidan hasn't really mattered. Maybe put in like a pressure plate thing where Aidan has to be in a certain place or something, or some other puzzle where it involves a physical thing, otherwise you're just controlling the imaginary friend the whole time.

It's a cool idea, I like the art, and I look forward to seeing the full thing.

korded responds:

Thanks for the comments,

I think now I'll have to do something about the hand, the problem I was having though was the hand obscuring things when you scrolled over them, so I'll have to play with it.

As far as controlling Aidan, the biggest point will be just to navigate the environment, as I didn't want to use the mouse to cycle through scenes. In the full version, there will be more use in controlling both characters.

allright

So, this is awesome... I already love it.. and yeah.. i cant wait till its over so.. let us KnoW !!!!!! kEEp It Up !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

korded responds:

Thanks!

Very interesting.

I love the art. Standing still makes it look like i'm staring at a story book. I love the music as well, its realaxing and calming and matches everything wonderfully.

I also really like how sarcastic the character is. Throwing the toys out the window and seeing him saying "Great..." put a smile on my face. I hope to see more dry humor like that in the final version.

I don't quite understand the point to make him hold objects. Perhaps its to give other characters items?

I like how there are multiple ways of solving a single puzzle. Throwing the toys out the window or putting them in the chest. It gives it a "choose your own story" kinda vibe that I really like. I hope to see these actions affecting the game. Like mom getting either getting mad I threw the toys out the window, or happy that I did what I was told.

I am really looking forward to the final version of this.

Seriously, the art is awesome.

korded responds:

Thanks for the kind words, I appreciate it,

The point of giving Aidan items to hold may not be evident in the demo, but it will make more sense in the full version. One example of this is where you dig something up with a shovel; after digging, you must hand the shovel to Aidan to hold while you inspect the hole you've made.

Great

I loved the whole game. especially throwing all his stuff out the window :3

korded responds:

Thanks!

OMG!

WOW!
This looks AMAZING! My imagination is running wild with what this game will be like..the art and music are great, control scheme is genius..what more could I ask for in an adventure game? I also loved the idea of being able to do tasks in different way (a.i. throwing toys out of window) - I really hope these kind of actions will actually influence the outcome of the game.
I noticed a bug that once you replay the demo - the hat disappears if you wore it in the first gameplay.

One thing which bugged me a bit, was how you got out of the room using the pipe..it seemed quite a violent action for such a calm game, somewhat out of place with the general theme of things.
Unless you decide on taking a turn with things which I'm missing from the introductory demo (a.i. having the kid and his imaginary friends becoming serial killers..), I'd stick to a more realistic down-to-earth approach with puzzles.
Having a kid (or his imaginary friend) take out a loose pipe from the floor and smash the door knob..just seems out of place.
Anyway, hope to see the full game soon!

korded responds:

Thanks for the detailed response, and glad you enjoyed it! Good to see you found a couple of the little extras too,

I struggled quite a bit with how Aidan would find his way out of his room.. most logical scenario to me would be simply knocking until his mom came to help, but that would make it a little less challenging. I can promise though that in the full game, you won't be going around killing anyone!