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Reviews for "Aidan's Wonder mini demo"

cool

this is a pretty sweet game so far, i really like the animation style, and the best part is my names aidan :P i really look forward to seeing this completed.

korded responds:

Thanks, glad you liked it!

I see front pages...

And awards...
HWAAH

That was an insane future trip right there.

Anyways, this game's a bit disorienting, just for the fact that you didn't line up the curser with the mouse, it throws me off...

Anyways, yeah, scurry my future trip dialogue for clues on what I think is your future.

korded responds:

Hah, thanks, hope so - I'll see if I can change up the cursor thing a bit without it interfering with things.

That was epic-awesome

Please tell me when you are done with this game?! It is realleh awesome!

korded responds:

Thanks!

Less is More

I gave a 10/10 simply for the line, "How cliche - I'm locked in!" I like your style, sir: definitely make it known when you finish up!

korded responds:

Thanks! Being locked in a room seems like a pretty standard scenario, so I decided to acknowledge that. The full game will present many more challenges than that though.

Want to see this when it's finished

You drawing's are very well done, espicailly like the "Crayola" look you've given some of your rooms. Even the text you've written looks childlike. That atmosphere alone is a great first step, along with the sleepy, calming guitar you have for music.

The mouse controls are also smooth and make sense. The hold and drag idea make for some very natural movements that just make sense.

Is this also a game which have bi-lineal paths? Thing is, I just threw all of Aidens toys out the window, perhaps that will create a negative outcome?

It's be great to see what fun and mischief these two can come up with.

korded responds:

Thanks! You seem to really get the point of the game,

I'm having fun with the art style, it's new to me but I'm liking it. Hand writing the text is laborious but worth it I find.

Funny that you found you can throw all his toys out of the window, I'm hoping the game will offer many little decisions like that you can make rather than having only one real way to do everything. Did you try picking up his pillow, or finding the hat in the room?