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Reviews for "Next Action Frog"

needs a lot of work

You get 3 points cuz i like the idea and the level designs were good... you only get 3, however, because this game seemed more intended on driving the player to break something or hurt someone.

It is one thing to add an element to make the game harder, but its another to leave in flaws that could not possibly go unnoticed.

1. Touching the SIDE of a block in midair was the same as hitting a ceiling, so you would go straight down if you didn't get it perfect. I can understand if your off by a lot allowing that to remain, but if you are maybe 1 pixel too short? That's just unnecessary frustration.
2. The hit box for the blades was incredibly inaccurate... You had to pretend that the blades actually stood out about 2 pixels on all sides for an accurate boundary.
3. The final thing was actually very minor... in the level which first introduces fire waves where you have to drop down into the safe spots, there is a bug which makes the sides of the blocks non-existent. In other words, you just walk off as tho there's nothing there. I fell through the map multiple times because of it on a few different levels.

I highly suggest fixing those if you want your game to be playable without the absurd amount of frustration involved... I am a very non violent person, and i wanted to push the neck of someone into their skull with my foot by level 26 (which is where i stopped)

Despite how critical I am, I would say don't give up on this. Just fix the bugs and I think the game will be really fun!

Great!

Hell yeah iv'e beatend it all with 340deaths! anyone better/suckinger then me?
tell me on my page.

Very addicting game,ok music, i'd say nice ideas for the pixel.
anyways the jumping on the edge of the boxes is fucked up, level 20 is almost inpossible to beat (174 death for me.) , but alltrough very nice game, i think it desiver an score of 4.00 .

lol'd at the ending

i'm not really going to add anything new, since everything has already been said xD poor hit detection, but somehow i just couldn't stop playing. finished at 814 deaths xD

Good but needs tweaking

This is a fun game, but it needs tweaking.

1. Fix the hit detectors: They aren't perfect and its really noticable in level 20 and beyond where you force precision jumping and you can't because of ceilings and blade being bigger than they appear.

2. No bounce down: when the frog hits the ceiling he shouldn't be knocked down faster than what he can jump, this is what makes level 20 and certain other levels almost impossible to complete.

3. No autojump: I hit the jump button once and I should only jump once even if I keep it depressed. I found the auto jump really annoying especially when I hit the bouncy ceiling and I jumped three times in the space of a second.

4. Pause briefly after death: With some levels requiring fast timing from the start of the level the autostart of a level ended up just sucking up lives. I know in one level I spent over 50 lives just two or three times after I died to be prepared for the start.

5. Bug: In the level where there the fire comes in waves and you need to go into the holes to avoid it, if you jump to close to the edge you hit the invisible ceiling of the blocks and get pushed through them under the level to death.

Fix those and this would be a gold medal winning game.

This game really got into my nerves >:(

I luckily finished the game with 950 deaths :(