needs a lot of work
You get 3 points cuz i like the idea and the level designs were good... you only get 3, however, because this game seemed more intended on driving the player to break something or hurt someone.
It is one thing to add an element to make the game harder, but its another to leave in flaws that could not possibly go unnoticed.
1. Touching the SIDE of a block in midair was the same as hitting a ceiling, so you would go straight down if you didn't get it perfect. I can understand if your off by a lot allowing that to remain, but if you are maybe 1 pixel too short? That's just unnecessary frustration.
2. The hit box for the blades was incredibly inaccurate... You had to pretend that the blades actually stood out about 2 pixels on all sides for an accurate boundary.
3. The final thing was actually very minor... in the level which first introduces fire waves where you have to drop down into the safe spots, there is a bug which makes the sides of the blocks non-existent. In other words, you just walk off as tho there's nothing there. I fell through the map multiple times because of it on a few different levels.
I highly suggest fixing those if you want your game to be playable without the absurd amount of frustration involved... I am a very non violent person, and i wanted to push the neck of someone into their skull with my foot by level 26 (which is where i stopped)
Despite how critical I am, I would say don't give up on this. Just fix the bugs and I think the game will be really fun!