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Reviews for "Transcripted"

Game wont start

The game wont start for me. Im just seeing a grey screen. But due to the other reviews, it sounds fun so 10/10 :D

good game

not my type of game but it can be realley fun and like everybody say, its unique

Original and challenging

In General:
> Very original concept; Great music choice; Visually awesome; Addicting and fun; Challenging
> Perhaps too challenging especially when playing levels consecutively; Feels like it should be a "beatable" game, not a "get a hi-score" game; Wtf is "DNA mode +"?; Useless score bonus; Never-before-seen speed (and maybe other?) bonuses

In Nit-picky Details:
> I think you've successfully combined puzzle and shooter into a very exhilarating and visually appealing game that involves a bit of strategy as well. The music choice is great and the game itself is quite addicting. However, the game feels a little unbeatable when attempting all levels consecutively (or perhaps I just suck, haha~). But like holy crap, the disparity of difficulty between Level 3 and beyond is rather huge with the addition of a new colour block AND more enemy hordes. I guess that's why you made it so that you can choose your level, but then the only purpose of this game is to get a high score. For me, that's not nearly as satisfying as actually beating the game.
> Despite that, this challenge is what sets apart this game from others of its genre (if you can say it has a specific one). It isn't just all blast everything in sight nor is it mindless puzzles. For example, in Level 4, you have to be extra careful what you shoot since the enemies split as they are destroyed, hence the strategy aspect. However, in Level 5, things just start swarming at you from everywhere (damn homing enemies) and it becomes incredibly difficult to fend them off especially when my only two weapons are these dinky bullets and an electrical attack that can hurt yourself! It's hard enough as it is trying to dodge everything let alone being careful of where I use my lightning when I'm in a panic in addition to trying to fill up the gauge as fast as I can. It's a bit overwhelming for me. Maybe a difficulty setting would be nice? Or maybe another life? Full health at the end of levels? Health bonus to heal more?
> Ah yes, the bonuses. It would be nice to know what each of them does though most are self explanatory. But there's this one called "DNA mode +"; what the hell is that? And what is this "Macro Shot" thing I saw once in my score summary after a level? The most useless bonus to me is the "+200 score" since by the time you're at Level 4 or so, you've probably racked up over 10,000 points. It may be nicer to have a score multiplier instead as it's useful at any level. You mentioned a speed bonus but I have never encountered it once throughout the 10+ times I've played. Just how high of a combo do I need?

Overall it was very enjoyable (and frustrating.. in a good way) and I look forward to your future works!

Krobill responds:

First Thx for your comment. In my mind the definitive version of the game would offer a 'scenario mode' with very progressive difficulty, cutscenes and checkpoints. Sadly these take a lot of time, gamebalancing by itself take almost as long as feature implementation if not more. In the future, if we have the opportunity, we will do this but for now the game is indeed 'just' a scoring challenge.

The access to all levels from the start is here only to decrease frustration for those unable to go through level1 to 9. The best players I know can reach level9 with a full life gauge (and a far larger one than at the start of the game) and beat level9 2 or 3 times in a row (it gets harder with each loop). The best scores are around 130 000.

Concerning the DNA mode+, yes i apologize for the lack of clarity. It increases your movement speed while carrying a cube. It can also be seen as a penalty reduction for carrying cubes. It is by far the best bonus in the game ! Though it may not seem so at first, believe me, it is :)

Vary.....

Uniqe....

Interesting

This is truly a unique game, I believe. I'm not surprised people call it hard (died on level 3), but it really just takes keeping your eyes open and using your head properly. Keep it up, I hope to see some classic puzzles with a twist in the future.

5 and 10. Most for the ingenuity, the rest for really smooth artwork and cool game.