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Reviews for "Transcripted"

Lovin' It

its gameplay is lovely, sound effects and music are hella nice too.

love it

Beautiful game, dificult and enjoyable ^^

A very well mix between shooter and puzzle indeed.

The gameplay is very unique and flash. Shooter + Puzzle is a nice mix up, and it performs very well here.
The music and graphic are just wonderful and polished. It builds up the atmosphere perfectly.
The flaws of this game maybe are lacking upgrades, "invulnerable time" when being hit, and the movement penalty for carrying a cube.
The later levels just being surrounded by swarms of cells and bullets, the lack of "invulnerable time" and movement penalty makes this game VERY hard even for just survival, not considering building combos.
Locking Levels can add to this game too. It is strange that you can play the last level right away at the beginning.

Krobill responds:

The game as it is today is more a scoring challenge than anything else. We didn't have the time to build a proper story mode though it's planned somewhere along the way.

Direct access to higher levels can be seen as a way to train only, because if you plan to make a real good score, you have to start from level one.

Just a word concerning the movement penalty. When you've really got the hang of the game, the first levels are an opportunity to easily get the best bonuses : energy max upgrage, life max upgrade, and DNA mode+. The last one decreases progressively the movement penalty for carrying a cube, and if you perform really well during the 5 or 6 first levels, you can reach the last ones with nearly no movement penalty at all. If you get enough, energy max bonuses the electric bolt becomes also vastly superior to the plasma gun which is not the case at the start.

Awesome mix

I love the game I'm just missing upgrades.

Great Mix

The mix between the game types is quite interesting and fun. The audio is amazing, and is of an quality that I would expect from a professional game.

The visuals are impressive, however I did have issues progressing in the game past level 4 due to the lack of a color blind mode. This seems to be a problem that is endemic to the puzzle genre.

While I have no experience in programming with flash, it would seem simple to add some sort of symbols to the sides of the cubes to remove any confusion of colors one may have.

Krobill responds:

Yeah I'm very aware of this problem. I have color blind friends and they did told me that already.
No, there's no simple way to add symbols on the cubes sides, or at least not without making the assets much larger in size. Something worse than not having a color blind mode overall.

I am very aware that is not a satisfactory answer and I feel a bit shamed about it. I already have a different color set in store which is supposed to be far better for color blind people (maybe not all of them...). Swapping to these colors is really fast and easy, but It doesn't fit with the look I want for the game. So I really have to implement an 'optional' color-blind mode. That's no big deal but we don't have the time to do this right now. Be sure, it will implemented the next time we go back to Transcripted dev !