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Reviews for "Transcripted"

Awsome visual, nice gameplay, pro feel, some flaws

Very nice game, the visuals are really stunning, good animations, nice consistent art style. The control is good, the gameplay is good, everything is pretty solid except difficulty. This is not really difficult because of learning curve or too much ennemy, it's simply visual. The DNA sequence is too disrupting, we don't see much else. Same goes for the player's, I lost it sometimes. presonnaly, I would dim the DNA sequence to make things clearer, and possible fade it back to full brightness when player get's a cube... might be one way to improve it, I dunno..

nice one anyway

Krobill responds:

The dark aspect of hostiles, is there to contrast with the very bright aspect of cubes. That's as much as I could do to allow good distinction between the two aspect of the game.
In fact, I did try to change the color of cubes wether you have one or not, but it doesn't work. You have to see correct colors at all time, to be able to plan in which order you will pick the cubes available to build combos.

You're totally right when you say the main difficulty of the game lies in its visual complexity. I've spent a long time thinking about all I could do about this. Now my favorite situations when I play the game are intricate clutters of monsters, cubes, and power-ups spread all across the screen. I most like having to plan my moves jumping from one cube / invulnerability to another while dodging hostiles and building combos even If's total visual madness. I guess I'm at peace with this 'flaw' because I think it's in the nature of this game or at least my implementation of it. I understand though that it wont appeal to everyone ^^

Refershing.

Impressive work. I love the puzzle, and the shooting. It gets very panicky after level 4.

hard

really hard, i struggle to get past level 4 :( , very interesting game though, graphics are pretty good if not particularly neccesary, good background music, weird and realaxing, suits this game down to the ground. Probably never going to beat it buts its still good fun so good job

fantastic game

Having all levels open from the start was a bit strange at the beginning, but you have to start at the earlier levels anyway to have a chance later on. A sequel with more weapons and maybe more structure (like walls or obstacles) and a story would be great.
My favorite part is the visual artwork. What program did you use for it?

Holy freakin wow

Nice game, I was pleased that- unlike some other cube games, the graphics were quite nice, nothing overdone. The thing that threw it over the edge and 2 the other side was the music. That is some quality music right there. Please let me know (in review) what song this is and how 2 find it. I would come back and give this game 5's every day if i got that music on my mp3.

Krobill responds:

Credit for the music is all Ian Blumfield / www.ibaudio.com
Ian is an incredible music composer with many skills. His prices for quality royalty free musics are barely believable. I am very aware that Transcripted owes much to the quality of his work !