Whoa...
Huge depth to this game. It's always refreshing to find a game where the mechanics are simple enough to let the players experiment and find their own style. I've only two quips for this game- in the higher levels when the shield-draining purple lasers are practically covering the screen, deflecting starts to become much more essential than absorbing- an enemy type that somehow resists deflection (non-reflective bullets, isn't hurt by reflected projectiles, etc) would be good to balance things out. Also, the bullets-absorbed and shield-remaining status should be shown by something besides a bar- maybe have the shield give visual clues, so we can keep our eyes on the action. All in all though, a very well thought out game.