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Reviews for "vel.blast()"

Good concept, bad application

I like the idea of a bullet deflect game, but the whole recharge while millions of bullets shoot at you wasn't probably the best way to apply it. You could of done something where every enemy you kill you get a shield energy boost, or something like that. Having to have energy recharge after you absorb all the bullets and shoot them off (also not knowing where they go) kinda makes the game frustrating and tedious. But again it was a good concept. You just need to find another way to apply it into the game without it seeming so impossible to get through.

lucidrine responds:

Well you *have* to blast your shield before the energy reaches "refilling" state... Because refill takes much longer than usual energy generation.

Great Idea, but...

The deflect idea is pretty cool, but when I heard "bullet hell", I wasn't expecting enemies to be all around you, just from one direction, kinda like bullet hells I've seen where you mostly dodge to score. Good looks, but it's kinda messy, and disorientating. Everything was rather fast-paced, and reminded me of Shield Defence.

OH GOD

just fix it. it's broken and i can't play btw the background's music is not bad so i give you 7.

Fix it hurry please

hmm

I liked this game very much. Fun and addictive bud bad for the eyes so i'll give it a 9.

Great

I got all the achievements and made it to top 40 on the all time list! Whoo! Great game. The biggest complaint that I have is that the recharge time goes up as you upgrade your energy reserves. It's back asswards that the more you upgrade, the more you are punished for letting your energy hit zero, because you are shieldless until your energy hits 100% again. I feel like it would be much better if the recharge rate from 0-100% stayed the same regardless of how much energy your ship can hold. Another thing that bugged me was that it got somewhat difficult to see your ship when the screen got busy (around level 20 or so). The ship should be more distinctive. Finally, I think that it would make more sense if you went straight to teh upgrade screen when you died, rather than going all teh way back to the menu screen. Not a big deal, but clicking through the instruction screen every time got a little annoying.

Otherwise, fantastic job. I hope to see a sequel, hopefully with more upgrades and enemy types and maybe even different ships to choose from.