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Reviews for "vel.blast()"

Simply fun

Personally, this is the first time I've played a game with this sort of gameplay, and honestly I'm looking forward to some more similar games. The artwork was simple and basic, yet very pleasant to the eyes. The shield idea is a nice change. Instead of paying more attention to the enemy and holding down the fire button, it encourages you to pay nearly all your attention on your ship and time your shield right. I also thought the sound and music went very good with the theme. And vibrating the screen everytime I get hit was also a nice touch. I really, really liked this game, except that it felt a little empty... the levels, although fun, were basically just the same ones repeating with more enemies. The upgrades could also use a few additions, other than your ship's stats. A few extra abilities wouldn't hurt. But still, I'm looking forward to some of your future works.

promotion

I couldnt play because a promotion for atlantica online filled the whole game screen.
what the fuck do you want? promote your game or promote one more MMOOORPPPGGSSSJDJKAD?

lucidrine responds:

What? Promotion? Where? O_o

Haven't Played it yet

but when I saw the name I immediately though of Cube Colossus and you're firing system.

A good game, but a few steps short of perfection.

I truly enjoyed the game, it was a good challenge, and fairly exciting to be quite honest, when massive swarms of bullets are flying at you, while you've got low energy. The game takes a fair amount of reflexes, and alot of quick glances at where the closest bullets are heading towards. However, it wasn't perfect, despite it's very good gameplay, in my eyes. There are a couple things I'd suggest, if you make a sequel, that would make it much more fun.

1. Some form of defense, beyond your shield. The absorb/counterattack theme was very fun, but when you reach level 17+, you tend to run out of energy too quickly, from shield sapping shots, and just an overflow of bullets. I'd suggest maybe adding an upgrade that perhaps gives you a pair of auto-firing turrets, once you've aquired a specific amount of upgrades. Nothing TOO powerful, but something that can at least give you at least a little less stress when it comes to how many enemies are swarming after you. Having them pick off a few for you, would help there.

2. Alternate shield modes. This might go against the simplicity of the absorb/counter theme, but perhaps once you've worked through enough upgrades, you could gain a new style of shield? Maybe one that just bounces enemy bullets off you, instead of absorbing like the standard shield. Perhaps make it cost a bit more energy per bullet, but it would be a nice change of pace, from the standard charge, fire, charge, fire, shield. Or maybe a shield that creates spinning orbs around you, as you absorb more, that could damage enemies they touch? I'm certain there is a variety of other shields that could make this game even better, if you brought them in.

3. Some sort of super-charge weapon. To put it simply, maybe something that charges slowly over time, as you absorb and fire back bullets, that you can pull out as a trump card, in case you're being overwhelmed by enemy fire. Could be something as simple as a bomb that destroys all nearby enemies, or maybe even some temporary homing missle launcher, that blasts near by enemies for a short duration. You could even make it a multi-level super weapon, that gets stronger the longer you charge it, or possibly could be upgraded for a nice chunk of Tech points. It would spice things up, in my eyes.

Those suggestions aside, I really did have fun playing your game. It had me sitting here for well over an hour and a half, blasting back bullets, and watching myself get destroyed once the screen was full of enemies, yet I enjoyed every moment of it, even when I did die. Add a couple more features to your next game, if you make a sequel, and I'm certain it will be a hit my friend. Best of luck in the future!

-Cossack.

lucidrine responds:

Thank you for your ideas and feedback! We'll consider that if we make the sequel later :D

An excellent twist to an excellent genre

I love shooter games, with the way you have to dodge bullets and shoot back. Well, this idea has made me play the game several times. Even after getting all the medals, I still want to play it. The upgrade system was excellent, and a voice to remind you of certain things made it great. My only gripe is that when you have to recharge, it takes too long. But other than that, it deserves a perfect 10. Keep up the good work. I would love to see you make other variations to the shmups genre.