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Reviews for "Scribbland"

Some helpful thoughts

The idea for this game is quite good but there are a few issues that need to be resolved first.

First, if you are going to stick with the control scheme, at least reverse how it is done. It should be that you click the mouse to jump. Hold the button to stay put, and release to run. The timing and work MUCH better that way.

Second, an alternative style would be to have the level side-scroll as you merely hit the button to jump as it scrolls. The flaw with this is that you have to have the timing down right away or you could fuck up... which is why option one is much better.

Overall, the idea for this game is good, but it isn't executed in the best way possible. Better luck next time and hopefully these ideas helped a little.

Skellus responds:

Hmm. I will have to check this control scheme someday. Thanks :)

at least I get it..

Obviously the main point of the game is the difficult controls. I think people who haven't tried ASWD or Arrow-controls experience the same kind of difficulty at first. I think the level amount was ok too for such simple game. Almost gave up on the last level.

Sad it is

Controls ARE original. But they suck all the same. It's really awkard to use them and we don't get used to them quickly enough to get into the game. It's a nice attempt, and maybe you can do something out of it, I don't know, maybe your character could FOLLOW the mouse, at least you could get back. I know it's supposed to be a concept, you probably thought about all of those things I say, I don't mean to insult your intelligence sir, but maybe you made the wrong decision about the gameplay,

Otherwise, quite nice arts and music and all.

What Happened?

This game makes platforming, seem a little unreliable, the minute you release the mouse button, you jump, this isn't good at all times, as it can cause you to miss the jump you wanted 2 make. The art style is there, but it's a shame that the game controls break this game for me.

This game makes me incredibly sad

It just looks so good and it just feels like an excellent platformer but the controls just sucks all of the enjoyment out of it. Kudos for trying to do something new but this just falls flat on its face, chief. For example, in order to make a jump you have to release the left mouse button, in order to move, you have to hold the left mouse button. So every time you make a jump you move forward a bit and in a game that is based on precision jumping this is pretty devastating. A simple jump over a set of spikes becomes the very form of frustration. This would be solved by just simply moving back. But wait. You can't move back, so if you get an inch to close to the spikes/moving balls, you are pretty much screwed because not only can you not turn back, you ALWAYS move forward with each jump. I'm sorry if I come across as a whiny bitch but the fact that such an excellent platformer is severely brought down by the controls just pisses me off. Were it not for the controls, this game would be an INSTANT 10/10 5/5 from me, great music, great visuals, great gameplay, all screwed up by the controls. Once again, kudos for trying chief but this experiment failed big time. Keep making these type of games, just leave the controls at the door.