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Reviews for "Scribbland"

Ehh...

It's a nice try, but something about it just doesn't work. I'm so used to WASD that using a one-button system seems a bit clunky, especially because of how difficult it was to time jumps. Sometimes after letting go I'd jump, sometimes not, and the only way to guarantee it was to hold the button down for a while, which didn't work so well on some of the levels. For my part, I say make the levels more difficult and just let us use WASD or the arrow keys, but it was an interesting idea.

Unefficent

It would be good if you at least could walk two ways, man. Hate the controls

Good, but......

It would have been an awesome game, bu the controls are just too annoying.
Maybe a control change option?

i cant score it

I'm sure its a good and hard game but i don't like the controls but thanks for trying somthing difrent

Unique

I loved the control scheme in this game, very interesting and unique. There are a few flaws in this game however that hold it back from being perfect (or close to it).

Because the control scheme does have a bit of a curve, the level difficulties jump very awkwardly. The first half of the game is easy to moderate difficulty, but the second half really becomes quite demanding, making very concise and awkward jumps just to complete the level.

My second gripe is on easy difficulty, your character will be pushed back against walls which will in some cases will hit your enemy to fall back and hit a nearby enemy.

My third complaint is hard difficulty (which I played after easy). I had already gotten used to the controls, so it wasn't much of a problem until the last 5 or so levels, where even knicking the walls seems unavoidable without ridiculous timing.

My suggestion, I would make the response time for when your character moves and when he jumps a bit delayed, so it seems possible to jump straight up without moving forward. I died many times because I came too close to a wall or pinwheel and it was impossible to not hit it.

Overall, I think you have a solid idea, but I would suggest working on your level design to make it challenging, but not to the point of frustration where you will die in a single section repeatedly.

Nice work sir.

Skellus responds:

Thank you kindly *bows*. I am glad some people actually enjoy the game I intended it to be enjoyed.
Maybe I should, I don't know. I am pretty hardcore player and the game is plain easy for me, be it first or last levels on either difficulty so that is difficult for me the decide. Anyway, thanks again for comments!