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Reviews for "Shadowreign RPG"

Bunch of fun

There are some parts where the difficulty curve goes through the roof. I'm specifically talking about where i've been asked to go to an inn for some armor only to be surrounded by four very fast mobs, specially after being able to run circles around them most of the game and having no way of killing them.
I'm currently stuck there but on the upside, this game is simple yet very effective. The guis are clean and efficient and completely awesome. Sometimes however i found myself side tracked and maybe because i didn't pay attention to the intro i found myself struggling to remember what i was supposed to do for a quest so i just stumbled about until i bumped into something familiar.

Personally i would have liked to see more done with the aoe aspect of the game. The attacks in there were very limited due to the cast time and cooldown and i found myself picking off enemies one by one and hoping i didn't pull another and spent most of my gate fights running in circles slowing one enemy and picking off the other. The aoe would have been a much more fun and enjoyable aspect if it could be more easily used. I'm just a big fan of killing lots of mobs quickly.

After a brief respec, i find myself able to kill monsters without running as a warder/glad hybrid. Also, the game doesn't save after the last boss. I had some more exploring left to do and that's kind of depressing.

Over all the game was great and my only real gripe is the graphics. But for the simplicity of the game, i think the graphics fit.
Can't wait for the next one.

Not Bad, Underdeveloped Character Appeal

getting the damage/speed enhancing gladiator skills and going all agility for using a bow is the fastest killing build for both bosses and gaining exp.

For a 4 spectrum in an rpg or mmorpg i think it's best to set it up like this:
1. A tank class with damage ignoring passives, and the strongest single-target skills, which must nullify strong attacks in order to gain rage points in order to perform its skills (ideal for anti-boss b/c he takes FOREVER to cooldown his attacks, although he's invincible when fighting mobs he can't really farm)

2. A mage class with aoe spells with passives that make the spells slow the target down if it's hit by them. This class would be the absolute best farmer and would thus have to return to town and stay at an inn in order to regain the points needed to cast the spells. Maybe this class uses awake points.

3. A cleric/vampire class with constantly regenerating magic points and mp regenerating passives that uses healing over time and damage over time spells. This class should be designed for farming small amounts of higher level mobs, as it must take small breaks after each battle to regain all of its mp. the concept for this class is you can cast spells with no cooldown, but you can't cast them twice on the same target, as in you lock onto like 3 targets, and although you're being healed and hurting them at the same time, you're running out of mp very quickly and can only sustain it if your bars are high enough capacity to allow it before you die.

4. A summoner class which can pump out a 12 clone army, but can only make them 10% of their original strength(enemies of the same level or lower only) and each time he summons them he consumes a very expensive food potion because he becomes ravenously starving at giving birth to his swarm, and needs his children to make daddy proud by pillaging a rich mini-boss so he can afford his gambling lifestyle. This class's appeal is for semi-rare loot farming. You'd only be able to truly advance to tougher areas after equipping your summoner with a full set of decent items (might have to sell an ultra rare item for the gold to afford potions). The summoner being equipped with an item means his minions are born with those items too. The summoner progresses through the game fairly easily, as does the cleric, but both will risk being killed and penalized in the process, with the summoner sometimes uncertain of whether or not he can defeat the next story-boss or not, and the cleric being uncertain of surviving a faster way to gain exp.

Each of these classes has a unique social appeal for the type of play style and group interaction diversity there is to offer. the tank can answer requests for specific emergencies and save the day for noobies or close friends, the mage can hang out in party leveling and chit chat, the cleric can organize party questing friend's list adding, and the summoner is everyone's auction house coordinator. I mean, there's only so many types of variables for storing information on a computer database while being entertained in the process of entering data into it.

Great game, disappointing artwork

The game itself was pretty good, but some of the artwork was kinda dull. The top down view looked alrite, but the character drawings and armor designs looked rly bad.

Still, it was a great game. My only real complaint is that the warder abilities took a bit too long to charge and a button to quickly switch from bow to sword would've been nice. I died a lot and spent a lot of time grinding before taking on a few of the generals.

My second playthrough, I went gladiator and found it to be much easier...almost too easy. I zipped straight through from beginning to end and nothing was really able to stand up to me. Only the final boss gave me any real trouble.

Great game. However don't really like the auto-attack function
Also, really Fuzz-Paw? You give it 0 stars just because the how the sexes were portrayed.
Next time you have a period, don't write a review

Meh...

Quite enjoyable little free RPG , however there's so many flaws... so many of them that I almost didnt finish the game because of them..

First of All , how the hell did my ranger end up having - 39 agility base with no equips on? Im level 40 and my str and focus is still 5 base , but wtf -39 agi? Dude thats so messed up , at that point you're better off getting talent reset and just switching to warrior >.>

Second of all , I know this is done intentionally but the cost of potions increasing each time you level , and do not even heal more % just seems odd to me. Then again i've used maybe 5 pots in the whole game so..hmm

Third , each time you load the game , a part of your map is missing even tho you visited it before..

Forth , Having random rewards from quests just doesnt work at all , load and go talk to them 10 times to get a piece of equip you need takes away the fun.

Fifth , assasin class is completly unpowered and useless lol

I could probably think of other things but yeah .. alot of work went into making this I know and I did finish it like I said , but man seeing myself lack 44 agility was a horrible feeling , I beat the last boss with my ranger , loaded , reseted to warrior , geared him up and I was invincible , just get max regen , max armor boost and wear the shadowslayer gears for defense lol

Havent died once btw , so i'd like to know how you can get negative stats when i've been a ranger the whole game with all my points into ranger skills ( other than armor boost and killing spree) im guessing its because I didnt finish it in 1 play and if thats the case .. it sucks , fix it please

I'll give you a 8 still , looking forward to seeing this new multi-class engine in hands of war 2 and hopefully you will take in consideration the bugs present in this game.