00:00
00:00
Newgrounds Background Image Theme

Tdpreston just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Shadowreign RPG"

Pretty good

I thought it was pretty fun a really good combo for it is that serpant arrow then use explosive arrow. along with slow and scorpion you can beat just about anything fairly easily.

fucking... LOVE THIS

Very good game man, I haven't finished it all the way through, but I like it so far... Imight even play it again some time as a different type of chracter :D

Not much new

Not that complicate and really easy. it just seems too simple to be an interesting game.

Lacks originality.

Most of the points I could make were already brought up by misterwigggles- a side-view actually allows for someone to see their character fighting, while a top-down view causes them to be devoid of description, and can give a rather lazy and amateurish sense about it.

That aside, everything else is good... or it would be, if this didn't play piece-for-piece EXACTLY like Hands of War, and I hadn't already gotten tired of it then with no patience left for a nigh-identical remake.

Not a bad game, but it shows a lack of desire to improve if there are no major changes between creations.

Grab Bag

There some aspect of this this game that are well executed and other parts which are sub average.

The major gripe I have is visual presentation and lack of constancy. Top down perspective is BORING! It offer so little for the player to see, it makes has a nasty habit of making everything look the same. If its 2d, it has to be isometric.

On some level this was known, as there lot of objects on the game map which are in something like an isometric view. Which is better, contrats. I could see where the doors were on the buildings so on. It however being mixed with the top down view makes it bleed with an amateur air that brings down any deserved or perceive quality.

The overall responsiveness was good, but walking diagonally seem to slow you down, for some apparent reason. It hampered apparent pacing of the game. The lack of cool down on attacks was also annoying, and made it hard to time actions.

The use of the Diablo item mgm. was nicely done, though if your gonna go with Blizzard game mechanics its really hard to go wrong. I think it fit the game rather nicely.

The character sheet was average and nicely impediment. The energy pool display were also nicely done, and I like the combination of a numeric and graphical representation.