Just awful
At first i thought this was a neat little match 3 game with a cool blend of defense game elements, but i was dead wrong. While there is nothing inherently wrong with the match 3 portion of the game, it's everything else that is ruins it.
1) The fact that the magic can only be stored when there are no enemy units on screen is awful. Makes building it up a chore and the green pieces used for basic damage is never worth it.
2)Trading never felt worth it. All pieces seemed equally likely to show up on the board so you were statistically likely to end up with equal amounts of all. Plus you couldn't really just trade in stone to get supplies for units because you need so much to upgrade buildings.
3)Upgrading the magic guild made sense because each upgrade gave you a new spell, but what upgrading the rest of the other buildings did was ambiguous. Does upgrading the blacksmith make units stronger? Does upgrading the barracks make the infantry and spearmen stronger?
4)Granted I played on hard mode, but good grief I couldn't for the life of me beat the first castle level. The enemy units just keep coming and there is no way to keep up with groups of 30-50 sword men coming out every 4 seconds. Perhaps I'm missing a component of the strategy to beat this, but if anything that's because there aren't any hints as to what one might be. Do I just keep playing till I can build 300 units? Are the spearmen or calvary men far superior to the basic infantry?
To summarize, has potential, but needs to be much more clear with a lot of things. Some numerical info about unit stats and clearer explanations about what upgrading each building did would help a lot.
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