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Reviews for "Battle of Lemolad"

Just awful

At first i thought this was a neat little match 3 game with a cool blend of defense game elements, but i was dead wrong. While there is nothing inherently wrong with the match 3 portion of the game, it's everything else that is ruins it.
1) The fact that the magic can only be stored when there are no enemy units on screen is awful. Makes building it up a chore and the green pieces used for basic damage is never worth it.
2)Trading never felt worth it. All pieces seemed equally likely to show up on the board so you were statistically likely to end up with equal amounts of all. Plus you couldn't really just trade in stone to get supplies for units because you need so much to upgrade buildings.
3)Upgrading the magic guild made sense because each upgrade gave you a new spell, but what upgrading the rest of the other buildings did was ambiguous. Does upgrading the blacksmith make units stronger? Does upgrading the barracks make the infantry and spearmen stronger?
4)Granted I played on hard mode, but good grief I couldn't for the life of me beat the first castle level. The enemy units just keep coming and there is no way to keep up with groups of 30-50 sword men coming out every 4 seconds. Perhaps I'm missing a component of the strategy to beat this, but if anything that's because there aren't any hints as to what one might be. Do I just keep playing till I can build 300 units? Are the spearmen or calvary men far superior to the basic infantry?

To summarize, has potential, but needs to be much more clear with a lot of things. Some numerical info about unit stats and clearer explanations about what upgrading each building did would help a lot.
3)

Generally Decent

Though with few issues:
1. Yes, too slow, though not as bad if I am running it on a faster computer.
2. Market should be able to trade iron. I always end up stockpiling a lot of it.
3. Why I can unleash magic on enemy castles... I mean , I am glad to launch a dragon or phoenix to pwn them, but the spells simply make too much damage that I don't find it necessary to send several hordes in order to win.

Hm...

It's nice and addictive, and the idea seems pretty original, but it gets a bit repetitive after a while.

Could have been better

Interesting. It got me for a while, and I'm not even much of a match-three person. However, I really don't like that the armies are just randomly placed on a field. When I make a 30 person army only for them to be wasted because they walk just a little below the attacking army, that takes some shine off. If you could command them, or better yet get the resources back from the soldiers in the field.

If you could increase the efficiency of ordering soldiers, that would improve this a lot as well. Clicking for each and every soldier gets to be a bit much when you need several dozen soldiers just for the first level. If shift-clicking the button could produce ten, that would be a simple fix.

Magic is awesome

The game was overall smooth. Also, I've seen that the 3rd magic spell rapes the enemy castle so those levels were the easiest.