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Reviews for "DarkBase 3 - Phoenix Team"

Wow.

Talk about god play. Heh heh heh, just the way i like it! Wonderful game. Great graphics, sound, and game play. At first i was frusterated about not getting what to do. Then I started READING the misson. After that it was easy sailing, though the game play was still hard. Final revew 10 out of 10, 5 out of 5. BEST GAME EVAH!

Great game, but many various little flaws sting

Too many people complain about the difficulty, I'm nowhere near being a godly player and the difficulty was perfectly fine, maybe some people failed to grasp the concept of how you're supposed to play... in any case the game is great, very good just as the two first were and I enjoyed having some character leveling to look forward to: There is however no progress for the first gun, which I was dissappointed in, not only that but I encountered a bug where I had to kill 220 aliens and the map was empty, leaving me with 75 aliens left to kill. The weapon leveling up is also too slow, you never take time to level them up since it takes way too long, you just buy more powerful ones and forget the first ones ever existed, which is a shame since with faster leveling up, the guns could be reused. I also found that the limited amount of ammunition ran out far too quickly: now this wouldn't be a problem, you have an unlimited gun after all, but it would be more enticing if that said unlimited ammo gun COULD level up. The mercenaries should also level more rapidly, since you just forget the first ones since you can just replace them with better armed ones which yet again, removes them completely from the game, left to forget. Maybe add an option to equip them with armor?

Overall, the game is great, the concept is still great, and while the first two games were more much straightforward and simple, they did it well. Everything you added into the game was a great idea, however, seeing as it was completely new ideas for the DarkBase project, it's understandable that all the balancing weapons/mercenaries/leveling up (and a couple bugs like I mentionned) wasn't perfect, it would have required tremendous amounts of testing which I consider is why we're here, and why we can comment upon it on this site.

I'd like to recommend a few things:
1.Fix the bugs (such as 75/220 aliens left to kill but no aliens left on map)
2.Re-insert the story elements of the first two that we LOVED, which gave the game a creepy spooky experience. You could for example only put story elements inside the Mandatory Story missions and still keep the side-missions without them.
3.Re-insert more maps plz, it was a bit boring playing on empty fields. The first games really really made the exploring incredible, and it was a big part of the fun. Dark ship hallways, and doors and corpses ripped apart all over: we loved that too.
4.Balance the weapons/mercenaries/leveling up so that we can enjoy every mercenary and every weapon. this is probably the hardest recommendation I make, it's the hardest one to figure out since it requires much testing, but it will make the gameplay of this game, it's meat, be incredibly more enjoyable.
5.Don't give us the map right away, make each square appear on it as we explore it.
6.My final recommendation, give the player a wider area of view, the enemies often come in too fast and it's hard to figure out what's happening, which makes for confusing battles. I know doing this would reduce how graphically nice the game is (and it IS incredibly graphically nice btw) but you wouldn't have to extend the overview by much, just a liiiiiil teensy bit :P

Yet again, I'd like to say how tremendous the serie has been so far, and how incredible it's potential is, especially with so many new added elements but it needs more polishing. I do hope there will be a DarkBase 4, because I love your games, thanks for sharing them with us.

Xplored responds:

Thanks for the time you dedicated in playng and even more importnat, in sharing with us all you comments, written with constructive positive criticism and proactive attitude.
We'll take them in serious consideration for our next products.

Screw this game!

Overcomplicated, difficult controls & aerial view, & unfair gameplay thats much worse that the first two! You really should redo this if you want to redeem it....

3 months and this is the end result?

Its a long game yes, i must say i was a fan of the first game, never got around to the second, But this is just a sad excuse for the series. You tried to bring in a whole lot more elements, Hire your own people, see what guns work best, do the missions in whatever order you want; But the game is VERY VERY VERY unbalanced.

Each rank isnt enough to make up for the increase in enemies and strength, Hiring 4 people doesn't help your odds any, because the majority of enemies target you and only you anyways, And the "experiance" system progresses so slow, your better off buying the big guns as soon as they come into display, and pray to god you have enough medkits for this level. All the maps look and act the same, and hit detection for enemies are very out of whack.

Plus, in the landing cutscene it shows 0 enemies in sight, but as soon as your dropped off 8 enemies spawn right next to you and your squad, ripping your health in half first thing.

Great ideas, poor execution.

HOLY SHIT!!!

megadrakex you realy get excitec on the comment and thats cool
Well the game is awesome it just needs to fix some little bugs and thats all.
This game is very entretaining and thats a game point well keep your good work
5/5 and 10/10!

Xplored responds:

What could we askl more than passionated and enthusiastic 10/10 and 5/5?
Thanks!!!