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Reviews for "DarkBase 3 - Phoenix Team"

Loved it, but...

The graphics, gameplay, and music were great. The story was a barely there, which was annoying because it was so good, but the rest made up for it.

I did have one major issue, though. There were a LOT of glitches.

1. Enemies stop generating. On some missions, this means an easy win (defend the base). On others, it means you can't win (seek and destroy).

2. Weapons stop firing. Yep. Happened to me a few times.

3. D-Orgone Beamer for awhile started firing the linear shot like it was the conical beam, which meant that the 100 ammo went fast.

Oh, and there were a few typos that were there. If you work on something six months, you should spare 20 minutes to make sure every word in the game is spelled perfectly. Just a side note, not worth taking a point off.

Lastly...
I GOT THE HIGH SCORE!!! YES! YES! YESSSSS!!!!!! SUCK IT, BITCHES!

Xplored responds:

Sorry. We dedicated a lot more than 20 mins to proofread the texts... but we are Italians and our English is not as good as our food!
Would you be so kind to send me a PM with the Typos you've found?
Thanks in advance.

nope

Didn't put enough effort into the game itself. The concept, graphics and music were fine, but the damage you deal is a bit off and the missions you do is off, considering the fact you can't do most yellow missions because of a red mission.

Nice try though

Not verry good

It lacks in many ways and the weapons are way to weak compared to the amount of things you need to kill

GLITCH!!!!!!

Wonderful game, but i was on the next to last map (it wasw a clear the map level), but I ran out of enemies to kill before my counter got down to zero. And there is no way to restart the mission. I cannot play the game now without starting it over completely!!

Xplored responds:

Try to refresh the web page. Press Continue on main menu. Then please send usa PM to give us a feedback. Thanks

It's a clusterfuck with weak weaponry. (ò_ó)

Good game, but I must be missing something.

When the mandatory mission comes up where I have to defend yellow marines, I pick the best weapon possible, hire ALL the marines, and I still get beaten. Badly.

The damage I do with my character is simply pathetic, while my hired goons shoot magnums and kill everything in two shots. It makes no sense. I get a rifle and it's like a freakin' pea-shooter. I get the shotgun and it has like a five foot range. WTF!

Enemies don't even have to "touch" you to injure you, it sucks big time. The red dog-things that move extremely fast are the biggest threat. They make a beeline straight to you, and if you don't fire at them they'll undoubtedly hit you. On top of that, you can easily get swarmed; no where to maneuver or run, and your own allies can get in the way of your movements. No, I take that back... you WILL get swarmed, because your weapons are too damned weak to kill them faster than they spawn. Your character moves too slowly (before, in the last two games, she moved like twice as fast. What gives?) compared to what comes at you.

The types of enemies that can spawn pisses me off. At first I'm fighting these retarded purple dog-beasts, then some tyrannosaurus (DrakoSaurus?) appears. No, not just one, but THREE of them. At once. Did I mention my weapons are weak sauce? By the time I can kill just one of these things, there are 12 more enemies crowding around me, ripping my tight, sensual, leather (yet so efficient) clothes. They tear into my pink dainty flesh over and over, and I have no where to run. Just a bombardment of screams, gunshots, and then eventually... nothing. I die a dishonorable death, wondering if I'll have the patience and courage to retry the same level for the 10th time, with most likely the same outcome. I'll probably make it if I dole out more money than I'm rewarded.

The one feature I feel is lacking is the experience system. Too many weapons to level, too many goons to hire to level up efficiently. Too many things, items, and upgrades in such a "one way" game. It's like fitting two jigsaw pieces together by banging on them with a hammer. It just doesn't seem right.

Sorry. It's just frustrating. I've tried, but can't enjoy the game the way it is. Why is there a time limit on a guarding mission? I accidentally step outside the guard point and the timer resets, which sometimes means that the mission timer will expire faster than the guard timer. Game over no matter what I do at that point.

There are some misleading mission infos that also make it kinda sucky. Guard this for one minute, turns out to be two minutes... etc. etc. The fact that hiring "Bot" over and over is not possible further on in the game (since he's so crappy, basically), why bother having him able to level up his stats/weapon? I know if I hired him right now for this mandatory mission, I have no chance in hell of succeeding.

I'll keep trying at it. I don't find it "too difficult", but rather the problematic little things that keep my character in the grave. Can't move with hired mercs in the way, weapon fires too slowly or is too weak, enemies bumrush you faster than you can fire. Blah blah blah. You've read enough.