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Reviews for "DarkBase 3 - Phoenix Team"

nice but not credible.

Tip; Allies improve the more you use them; make sure you use them as often as possible.
Tip: Shotguns. Use them.
Tip: Medikits. Always have one. However, dunno what is better between using a healthpack or letting the medics charge us for healing.

"lets make that legedary warrior (us) our commander!"
And then, we are a no-respect rookie with useless weapons, we have to RENT our stuff. That "secret team of whatever" is hopelessly stupid, they have a very good setup for failure.
Hey, she got TONS of experience killing these things all on her lonesome, she even killed "titanic monsters of doom" and razed a hive. Alone.
Yess.. good point; Lets not give her anything, send her alone in warzones whenever we can get away with it, and make her pay for everything.
Basicaly, its -almost- slavery.

The basic pistol with ulimited ammo is now useless; too weak, ennemies are too numerous for it to make a difference.

LMB autofire pistols! YESS! About time too!

Red critters deal damage as soon as they touch us.

Why show yellow missions when the red ones prevent us from doing anything else?
Why do i have to defend a arbitrary (the base) spot for a minute? Doesnt make sense since that spot doesnt have any purpose. I could just walk around and kill everything for an hour and it would not do a thing.

Had to find some "blue circle and lost marine" and defend it, but never found it in the first place, i didnt really care about a lost marine especially when about 200 critters jumped me within seconds, logically, he would be very, very dead way before then.
And timer runs out.. game over?! What?! Was that marine rigged with a nuke or something?
Managed to beat it on my next attempt, i basically stumbled on that marine by accident. (the minimap is useless) Had taken a full squad with me too.

Graphics have improved. Nice job.
Interface works well.
Actually, i dislike it simply because the story and setting doesnt make any sense in my view, but the game in itself is a good step up from the previous games.
You get XP when you use your stuff, you get better the more you use you tools, and keeping the same allies makes them stronger, wich is a nice game mechanic.
Equipemnt seems balanced, for what little i saw. SHotgun is now a good weapon; so many ennemies on screen the shotgun is actually the only decent option we got, for the weaker weapons..
Stats improve, but what are they based on? More kills = more xp? Or is it a fixed reward per mission? If its based on kills, we can theoricaly grind it.

I wish we could get XP with the basic pistol, so even at endgame it could be a decent backup.

Xplored responds:

The XP are given in a similar way of the money, by a sum of fix reward of a mission + a performance bonus (based on various elements). Then each skill upgrades basing partially on the XP given by the mission + the specific rule of each skill explained in the Character sheet (click on Alice portrait then pass over the skill you wanna read).

decent

the clicking to shoot had a fairly long delay, must have been my cp since i didnt see any other comments on this. the minimap in the top right was useless. i had almost no idea what i was doing cause there was no mission indicator but after awhile i assumed it was just shoot every living thing. accuracy on the guns is horrible. thats about it.

Xplored responds:

On the top left (not right) s not a minimap.. is instead the battle formation you choosed for your marines. You may change it with "Q".
The real map with enemy locator is opened pressing "M".
Thanks for your 9!

kinda easy....

Its great, but I finished the game in 5 hours...its too easy and short...If only there was a hard mode or freeplay mode....

wooow

pretty damn good

good game

i like this game very good