Really?
This is art, disguised as a game, inspired by a very brief scene from a very old movie. But it's very low caliber art that seems to exist solely to feed the author's sense of nostalgia. In a frustrating series of very slow events that are (thankfully?) small in number, you watch a pink man with a sword amble into a cave and hold a wizard a swordpoint, then figure out which textual command to type, followed by the enter key, to defeat the wizard. After every attempt, you get a few lines of feedback that sit on your screen for about four times as long as it takes you to read it. Then you try again. Take too long and you lose. Figure out the right command and you win. Then you're done. Maybe someone else out there besides the author will get it. But it's not a game. Not really.