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Reviews for "Seven's Second Adventure"

Huh.

I guess this is entertaining for everyone who recognizes the artists, or is in it, or whatever. But if you take out the namedropping it's just kind of very not fun at all. I walked back and forth without reading anything because it wasn't necessary. There was no challenge. I guess this is just a feel-good / friends-only! thing? Well, whatever. Medals are medals.

Magical-Zorse responds:

wow, cool
you pretty much figured out the point of the game
*high five*

ummm

its cute but when i try to play it only goes for like a millisecond and then goes to the bios.

Magical-Zorse responds:

try playing again before you review

ummm...

A very odd game... but Plant Love mad me laugh so hard (guy's face after "love can be anywhere" FTW!!). 5

Magical-Zorse responds:

okay?

Yes, and no

This deserves a almost respectable score, sence it does have all the basic tools needed to make a game. There was music, graphics, a story(?), and a objective. None of which were by any means thrilling, but were infact there.

Some key things to remember when making a game with a specific goal in mind
-Make sure the game is well grounded to this goal. Make sure your point is well known. (This game had nothing to do with helping kids in hospitals)
-Don't over-do your description. (Most people are lazy and it will just go unread)
-Spice things up. Keep the player guessing what's going to happen next. (Some of the backgrounds and dialog were entertaining but wished there was more of it)

If you actualy read this, I hope what little I know about flash making helps.

Magical-Zorse responds:

the goal of the game was not to help kids in hospitals, that's just an added bonus

not bad, but no good.

its not to bad of a game. it just needs to have the ability to RUN.