Nice art, but doesn't feel like a game
I have no problem with 8-bit graphics at all. I can tell that there was some genuine effort to fill each of the screens with detail and color, not like some unfinished work with tons of white backgrounds.
However, this was an elaborate fetch quest-not the most exciting of games, but one I decided to complete, mainly because I wanted to see what each of the people had to say after delivering the items.
What I did have a problem with was that it took so long to get between places. Sure, I kinda enjoyed the various locales, but again and again? Slow walking isn't necessarily a problem in games unless it involves tons of backtracking, in which case, it bogs down the experience.
I can see two options to solve it. Option 1 would be to either have a feature to open up an area map (the entire area can easily be transposed into a grid layout, for instance) so that you can simply click one of the areas and jump there. Option 2 is simpler if you don't really feel like making a fast-travel map option-employ clickable arrows on the sides of the screens to rapidly transfer between locations (maybe you could limit this kind of fast travel to places you've already walked to before.)
Also, I found that you can mute the music in the game, but not unmute it.
Overall, though, it didn't really feel like a game at all. It was all mindless wandering back and forth, with no conflict, challenges, minigames or whatnot. But anyway, I think it's cool that you're donating the ad proceeds to charity, something that some people refuse to accept, so I felt it was worth just checking out.