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Reviews for "When Penguins Attack - TD"

Slow moving

I quit at level 18... Maybe a fast forward option?
all in all very nice. Seems like one of those games u'd see in other webites. Nice work

ugh... its okay

the game got really old really old really fast... i mean seriously, the first level has 50 freaking waves... and the game is well balanced itself but gets very repative
maybe you should make the towers unlockable as you progress through levels and maybe add a storyline

hmm

fantastic little game

if it wasn't for the major lag you would have got ten

Solid

I love Tower Defense games, especially when you get to build your own mazes.

Gameplay: Reminds me of a better version of Xeno Tactics 2, where the concept remained the same as Xeno Tactics 1/Desktop Defense, but had updated graphics and level designs.

Graphics: Great. I kept thinking how this was made, because the towers themselves move as though they are 3D models, but could be sprites.

Audio: Wasn't anything too outstanding. I didn't mind it at all.

Difficulty: Way too easy in my opinion. It just took me a while to finish each level, but other than that, there wasn't anything that got in my way. I guess this is more of a starting point for novice players or players who haven't experienced the "build your own route" type of defense.

Improvements: Increased difficulty; each enemy should become increasingly difficult as you move to the next stage, whether you make them move faster, have more of them bunched together, or give them more hp. Better towers; there's a nice variety of towers in this game, but most of them I found pretty useless. The most expensive tower seemed no more effective than two plasma towers which cost a lot less if upgraded fully. There should be a bigger difference between each tower so there's a point of choosing one over the other.

to simple

the blob gun seems to almost constantly target the same pinquin. by letting it randomly shoot it might be more versatile.

the % killed seems to directly be linked to lives, instead of an actual percentage. 1 enemie got thruw, and i killed 96%, seems strange that in 77 wave's 1 enemy counts as 4%

a bit harder, and perhaps more upgrades would be nice to.