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Reviews for "Agony: The Portal"

Decent

I'm not going to put you down for the 'buying weapons' thing as most people do. Firstly because it's entirely optional and not necessary to enjoy the game, secondly because you get free items anyways and it's not as if you must buy to get anything good.

The game has a great and easy feel for it. It's simple and easy to grasp. Lighten up a little on the pointy arrows and tutorials all throughout the game. I mean, everytime I got a new combo the screen would pop up again. I know how the combos work by the time I've used the first one so you can loosen up on that. And the pointy arrows are quite distracting actually. People who've played RPG games will surely know what to do with their skills and stats once they see a 'level up' screen.

The combat system was good, but a little sketchy in some places. The hitting and blocking was way too inconvenient so I decided to just accept damage and hack away. Which worked. I suggest allowing players to move very slowly while blocking to sort of herd enemies together. Otherwise the blocking becomes totally unnecessary once the enemies start to mob you in huge numbers.

Also I think you need an upgrade for attack speed. Maybe put that under finesse or something, but I just felt that the attacks were way too slow.

The big thing with this was that I felt a lot of the things that were added to the game became more of a distraction than being actually useful. I ended playing this by merely hacking my way through all the levels, hardly relying on any spells at all or any combos. The spells and combos are just too specific in their application. Like jump attacks and fireballs - they only hit one small spot and at a distance. So the moment an enemy moves, it's totally useless. So it became yet another 'extra' that was unnecessary.

I do applaud you for putting a lot into this game, but it somehow didn't feel like every aspect held together. It felt a bit more like bits just piled on top of each other.

It's a good game. Just needs some sorting out.

SALRIGHT

I is alright but not great the armour updates are nice but it it to repetitive

i cant afford this free game

not fair. a well awesome game aprt from that.

something went wrong, try that again!

I am so tired of that error message. If you are going to make us pay for items, at least use a system that works. I am a patient man, but when It takes me 20 minutes and I still don't have my free item, I get a little annoyed.
But other than that the game was OK.

Good game with potential, but flawed

Overall, I thought it was a nice game and I've spent several hours playing it.
Like others, I have however found several things you could imrpove in future games.

First of all: The store system. In a way, I can understand the reason behind it. I however do not understand why you ONLY go for the store. Eventhough ads aren't doing well these days, I bet you'd still earn more of them than from the few people that actually buy something in the store.
As also said before, the items in the store would make the game way too easy. Without paying, the game was already very easy, so I can't even imagine how it would be with items that are atleast twice as strong.
I also agree with others that if you want people to pay, you need to offer something that is worth it (so not something that takes the fun out of the game).

Graphics: As said before, they are nice at first, but because you basically only change the guards' colors and/or armors, it gets repetitive.

Sound: The constantly repeating few tones were annoying imo. After a while, I just turned my sound off. (I missed the option to turn of music/sound effects)
The sound effects were not really better. The laughter of the little guys was really annoying and out of place (who laughs when they are being attacked and near annihilation?). Same goes for the laughter of your character.

Skills: These were indeed way too weak. In the end, I only used health. The other skills were so weak, you could only use them to stun your enemies for a second orso or to knock them back a bit.

Character Upgrade: The only thing you should have upgraded was Fitnesse. Upgrading Finesse was so useless because it only went up with less than a % each time. Magic was useless because the magic skills were far from strong, even with upgrading.

Fighting: The fighting got repetitive. I missed the ability to do combo's with your normal attack and different kind of normal attacks, you always had the same swing. Jumping and attacking was also pointless. You first of all couldn't hit enemies in the air and you still had the same old swing.
The same old attacks from your enemies also got boring. The bosses should have atleast each an unique special attack.

Items: The items were nice, but in the end they made you very powerfull (and I'm not talking about the uberitems in the store). It however seemed that near the end of the game, you ran out of inspiration, because you were hardly getting any new items.
The graphics of the items were also very repetitive. Most items were either exactly the same, or they only had a tiny detail different. Once in a while, you'd get a different looking item, but the next items would be the same again.

Darwin mode: It was nice to be able to continue playing with all your skills, items, etc. after finishing the game and be able to upgrade.
It is however extremely repetitive because you get wave after wave after wave of the same enemies with the same attacks.
After the 5th wave orso, the game started lagging, and because there wasn't any option to change the quality, the game lagged so much that just one attack would take several seconds and made it impossible to do anything.
Unlike the campaign this one however got hard fast, but that also could be because of the lag.

Story: It had a great start, but it got really repetitive in the end.

So summary:
Store system: If you want to make money, you should atleast include ads. The items were also too powerfull.
Graphics: Nice at first, but because you used the same enemis over and over again, it got repetitive.
Sounds: "Music" were just a few tones and irriting. Laughter of enemies illogical.
Skills/Upgrades: Useless because they were too weak.
Items: Nice idea, but made you too powerfull and again same graphics over and over.
Darwin Mode: Also great idea, but repetitive and lags.
Story: Great start, you however blew it by also beign repetitive in it.

Extra suggestions: Include settings! (Sound, Music, Quality, etc.)

Overall: I liked playing the game. It had lots of potential, but it had a lot of flows and was really repetitive.