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Reviews for "GemCraft 0"

Naaah!

Sorry, but in the second levels, after the first warm up one, you are left to just take the monsters running at you, and you can't do anything about it. I'm very sorry for the 4 stars

disappointment

at first i felt the concept was awesome....
but later on what i really hate is that the towers tend to target 1 enemy and what really pisses me off is that 1 fire is enough to kill the target but the towers still fires them even if its already dead leaving the other enemies untouched which makes their fire useless...

Minecraft influenced flash. This is called zero, but it actually a sequel. Graphics work but could use more shine and razzle dazzle. Gameplay can benefit from more skills, options, and more maps.

Inferior sequel.

This game is effing grindtastic. It reminds me of those frustrating old rpgs were you had to pop potions and save the game after every rat or whatever.

You have deliberately made it necessary to grind the everliving shit out of every previously accomplished level, be it with added modes or whatever, before you can even hope to move on.

You barely ever get to create gems or towers or anything because you get like 3 mana for each creature you kill. You end up with like four spitwad towers and a few traps. Upgrading the mana pool seems an overly dangerous bet because it costs so much and the gain rate seems almost insignificant. And increasing the mana capacity is unneccesary, because it will never be filled.

Get this fixed, it's frustrating. You nerfed everything almost beyond playability.

good, but

The worst difficulty curve I have ever seen, and i have played some pretty aggravating games. tone it down a little.