Pretty Good, but some bugs
The game is very old school Zelda like (NES days). Well the graphics were more like SNES which were smooth without that pixel look. The SFX were good and the music score was alright. There were a few problems; First thing would be how after you interact with an NPC or find out that the sword is ineffective on a monster. Please use different keys than the interact and attack A/S. My character was killed several times just because he was near an entance or the sword was ineffective. The S key is the only way to escape from that particular menu and that gelatinous boss kept coming at me. I kept hitting the S button and acdidentally attacking the boss. Nor should the A button be used because the character could accidentally go through an entrance/exit.
The second issue was when you were able to actually find healing potions, it seemed like you had an unlimited supply. Long after my potions ran out I was still able to press D and use them.
The third issue would be the few times at the last boss when the hero got stuck in the wall. The boss kept attacking and the hero could not move, for the reason that he was stuck in the black area.
The fourth issue would be the shield; I understand the reason behind not having the hero attacking while moving. However the shield should be able to block regular attacks.
The game has so much potential. The story is good, the gameplay is descent, and the concept is good. The characters do need a little more depth, but it is only chapter 1. Also never underestimate the amusement that comes from weird or comical NPCs. Descent game and I'm looking forward to more. Also if you need more suggestions (if you don't have enough from others) PM me :-)