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Reviews for "The Guardian: RPG"

Mardek-like but not as good

Sorry.

Got stuck very quickly,

Well, 1st the day and night thing is very annoying, with a entire day I can make it to and talk to 2-3 people who have useless stuff to say. I also can't see the things I've aquired except money. If there is a way, it should be explained better. 3rd, I've talked to everyone who responds to me, and gotten every available item. Just one woman won't respond even though she has an arrow over her head and the A button is highlighted. nothing happens, and she's the only one I haven't talked to, so I don't know what to do to proceed if I can't get a response. It did have a very nice play system so far, like a simpler version of Zelda.

Very good

I liked it, it is like Zelda, but that's not necessarily a bad thing, it could definitally be sped up a bit, more faster paced.

Many Issues, But ok.

First, I just want to say that I recognized many sound effects from LoZ, which bothered me a lot. Ok, there are a few collision problems, but they are the worst of all, the goblins hit me, and i hit them when our swords reach about a yard away from them, and the Jelly Boss killed me before he even touched me. Also I don't understand why I get stuck when I'm walking near "Tall Grass." And the Night/Day thing is cool, except for when it's day.. and the time that the sun is up doesn't seem at all long compared to the night-time. And when it does transfer between night and day, characters disappear immediately and doors appear out of nowhere, also characters appearing can "land" on you, making it impossible to move unless you use the "Go Home" feature, or going the hard way and waiting 'till dawn, or night.
The transition between doors is truly obnoxious since you have to hit "A" every time, and enemies can knock you "into" the door resulting that you have to go to a different room, then back into the one you were just in, and battle the creatures inside again (unless you didn't kill them)
Also, like wouter215 said, "where are the roads? it's hard to know where you should go. play some zelda." I agree with him.
And, like I said in the very beginning, the LoZ sounds, couldn't you find some more suitable sounds? Really, I can't find the damn bell thing that rings in this game, when it goes from night to day, and day to night. Not that you could find it in Majora's Mask (It was in the Clock Tower or something, but I never saw any BELLS on it). Anyways, back to LoZ sounds, the sounds you used from the "Windwaker" doesn't feel right in this game... but THAT is an opinion, as well as some of the other stuff I've said (SOME)
I think that's all. --- Wait!! The locked doors take a while to open. This could cause problems when you're trying to make a hasty escape from a room of baddies, but then again, You could just use the "Go Home" thing. And the "Go Home" button should REMOVED from BOSS BATTLES! The most important thing of all is to provide no escape during boss battles. Especially in games like these.
LoL 1,862 characters remaining. Still this is a good game despite the many gruesome bugs.

To improve

First off a lot of collision issues. I should be able to walk left or right alongside walls. I shouldn't be able to hit goblins with my back.
The day and night thing is a nifty feature, but the way it was implemented make it more of a un-fun nuisance then something enjoyable.
Getting healing items was very infrequent and with enemies respawning every time you enter a room this became quite a pain especially since you return all the way back to home instead of the front of the dungeon like in Zelda.
There were some other bugs and lameness, but I can't remember due to being distracted by TV in the middle of writing this.